A More Accurate Metaheuristic Approach for the Art Gallery Problem

The Art Gallery problem is one of the most important non-deterministic polynomial (NP)-hard optimization problems in computational geometry, with many applications in localization, robotics, telecommunications, etc. The goal of the Art Gallery problem is to find the minimum number of guards needed within a simple polygon to observe and protect its entirety. There are several approaches to solving the Art Gallery problem, and this paper presents an efficient method based on the Particle Filter algorithm, which solves the most fundamental case of the problem in a nearly optimal manner. Experimental results on random polygons generated show that the new method is more accurate, providing solutions that are, on average, 9.94% better than Bottino's results for the same sample set. The approach was also applied to four groups of random orthogonal polygons and compared with the optimal solution. Results show that the new method finds the optimal solution with a 0.16% error. Furthermore, this paper discusses the impact of resampling and particle numbers in minimizing runtime.

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Publication Details

Journal
Contemporary Mathematics
Published
2025-04-23
DOI
https://doi.org/10.37256/cm.6220256119
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00

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article

A More Accurate Metaheuristic Approach for the Art Gallery Problem

Mazyar Zahedi-Seresht, Shahrzad Khosravi, Nazanin Padkan, Bahram Sadeghi Bigham et al.
Contemporary Mathematics
Artificial Intelligence in Games
article

A More Accurate Metaheuristic Approach for the Art Gallery Problem

Mazyar Zahedi-Seresht, Shahrzad Khosravi, Nazanin Padkan, Bahram Sadeghi Bigham, Sahar Badri
article en

Abstract

The Art Gallery problem is one of the most important non-deterministic polynomial (NP)-hard optimization problems in computational geometry, with many applications in localization, robotics, telecommunications, etc. The goal of the Art Gallery problem is to find the minimum number of guards needed within a simple polygon to observe and protect its entirety. There are several approaches to solving the Art Gallery problem, and this paper presents an efficient method based on the Particle Filter algorithm, which solves the most fundamental case of the problem in a nearly optimal manner. Experimental results on random polygons generated show that the new method is more accurate, providing solutions that are, on average, 9.94% better than Bottino's results for the same sample set. The approach was also applied to four groups of random orthogonal polygons and compared with the optimal solution. Results show that the new method finds the optimal solution with a 0.16% error. Furthermore, this paper discusses the impact of resampling and particle numbers in minimizing runtime.

Contemporary Mathematics
University of Udine (IT), University Canada West (CA), University of L'Aquila (IT), Alzahra University (IR)
Alzahra University, Division of Mathematical Sciences
Openalex Percentile: Top 96%
Artificial Intelligence in Games
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