Development of a Digital Escape Room-Assisted E-Book in Environmental Science Courses

The use of advanced instructional technologies is essential for improving students' critical thinking skills and conceptual understanding, especially in environmental science. Digital escape room games, combined with e-books, offer an engaging and interactive learning experience that can significantly improve student outcomes in higher education settings. This study aimed to evaluate the validity and practicality of a digital escape room-assisted e-book for improving these skills among UIN KHAS Jember students. Using the ADDIE development model (Branch, 2009), the research assessed content validity and practicality through expert validation and trials. Content experts rated the e-book at 93.6% (very valid), while design experts rated it at 94.7% (very valid) for instructional media quality. In the individual trial, the e-book received a 91.9% score (very appealing), followed by a 94.1% score in the small group trial, and a 95.8% score in the field trial, both also categorized as very appealing. These results indicate that the digital escape room-assisted e-book is both highly valid and practical for use in environmental science course.

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Publication Details

Journal
Indonesian Journal of Mathematics and Natural Science Education
Published
2024-12-31
DOI
https://doi.org/10.35719/mass.v5i2.210
Citations
1
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.78
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article

Development of a Digital Escape Room-Assisted E-Book in Environmental Science Courses

Nanda Eska Anugrah Nasution
1 citations
Indonesian Journal of Mathematics and Natural Science Education
Mobile Learning in Education
0.78
article

Development of a Digital Escape Room-Assisted E-Book in Environmental Science Courses

Nanda Eska Anugrah Nasution
article en
1 citations

Abstract

The use of advanced instructional technologies is essential for improving students' critical thinking skills and conceptual understanding, especially in environmental science. Digital escape room games, combined with e-books, offer an engaging and interactive learning experience that can significantly improve student outcomes in higher education settings. This study aimed to evaluate the validity and practicality of a digital escape room-assisted e-book for improving these skills among UIN KHAS Jember students. Using the ADDIE development model (Branch, 2009), the research assessed content validity and practicality through expert validation and trials. Content experts rated the e-book at 93.6% (very valid), while design experts rated it at 94.7% (very valid) for instructional media quality. In the individual trial, the e-book received a 91.9% score (very appealing), followed by a 94.1% score in the small group trial, and a 95.8% score in the field trial, both also categorized as very appealing. These results indicate that the digital escape room-assisted e-book is both highly valid and practical for use in environmental science course.

Indonesian Journal of Mathematics and Natural Science EducationVol. 5(2)
Universitas Islam Jember (ID)
Openalex Percentile: Top 16%
Mobile Learning in Education
0.78
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