A Multi-Session Evaluation of a Haptic Device in Normal and Critical Conditions: a Mars Analog Mission.

While visual interaction is typically evaluated as an instantaneous, one-shot activity that considers only a snapshot of factors, haptic interaction is more challenging to evaluate as it involves a continuous touch process evolving over time. To better understand how to evaluate haptic interaction, this paper performs a multisession evaluation of a haptic device to be used by astronauts in future lunar and Mars missions, based on eight factors. Three groups of two members (???? = 6 ) applied, either as operator or assistant, a newly developed external fixator (EZExFix) to fix a fracture of the tibial shaft. Astronauts had different levels of expertise, i.e., in anatomy, mechanical engineering, and without, and participated in eight timed runs. Among these eight matches, four sessions were conducted with different time frames and compared to a stress test, a reproduction of the experiment in very stressful conditions, and a session simulating critical conditions in an extra-vehicular activity.

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Publication Details

Journal
International Journal of Interactive Multimedia and Artificial Intelligence
Published
2025-04-23
DOI
https://doi.org/10.9781/ijimai.2025.04.001
Citations
2
Primary Topic
Space Exploration and Technology
Type
article
Field-Weighted Citation Impact
9.99
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article

A Multi-Session Evaluation of a Haptic Device in Normal and Critical Conditions: a Mars Analog Mission.

Audrey Comein, Vladimir Pletser, Olivier Cornu, Cyril Wain et al.
2 citations
International Journal of Interactive Multimedia and Artificial Intelligence
Space Exploration and Technology
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article

A Multi-Session Evaluation of a Haptic Device in Normal and Critical Conditions: a Mars Analog Mission.

Audrey Comein, Vladimir Pletser, Olivier Cornu, Cyril Wain, Julien Meert, Olivier Cartiaux, Jean Vanderdonckt, Michael Saint‐Guillain, Julie Manon, Ignacio Sanchez Casla, Sirga Drouet, Jean M. Jacobs
article en
2 citations

Abstract

While visual interaction is typically evaluated as an instantaneous, one-shot activity that considers only a snapshot of factors, haptic interaction is more challenging to evaluate as it involves a continuous touch process evolving over time. To better understand how to evaluate haptic interaction, this paper performs a multisession evaluation of a haptic device to be used by astronauts in future lunar and Mars missions, based on eight factors. Three groups of two members (???? = 6 ) applied, either as operator or assistant, a newly developed external fixator (EZExFix) to fix a fracture of the tibial shaft. Astronauts had different levels of expertise, i.e., in anatomy, mechanical engineering, and without, and participated in eight timed runs. Among these eight matches, four sessions were conducted with different time frames and compared to a stress test, a reproduction of the experiment in very stressful conditions, and a session simulating critical conditions in an extra-vehicular activity.

International Journal of Interactive Multimedia and Artificial IntelligenceVol. 9(3)
Climate action
Openalex Percentile: Top 3%
Space Exploration and Technology
9.99
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