Culture Adventure Games: Exploring Natural Science through Local Wisdom

The purpose of this study is to develop a natural science learning game oriented towards local Papuan culture for grade IV elementary school students that is feasible and effective. This research uses a qualitative approach with R&D (Research and Development) research methods with the Lee & Owen development model. The results of the formative evaluation showed an average feasibility test of material experts, learning design experts, and media experts of 3.94 with good conclusions, one-to-one evaluations with students obtaining an average of 3.05 with good conclusions, small group evaluations obtaining an average of 3.43 with very good conclusions, and field trial evaluations obtained an average score of 3.61 with a very good conclusion, so it was concluded that the science learning game oriented towards local Papuan culture for grade IV elementary school students was very good. Test the effectiveness of science learning game development oriented to local Papuan culture, tested through a t-test. The results show a Sig. (2-tailed) value of 0.000 < 0.05, so there is a significant difference between science learning outcomes in pretest and posttest data, and it can be concluded that science learning games oriented towards local Papuan culture are effective in improving the learning outcomes of grade IV elementary school students.

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Publication Details

Journal
Global Synthesis in Education Journal
Published
2025-04-23
DOI
https://doi.org/10.61667/c8wh6s73
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Culture Adventure Games: Exploring Natural Science through Local Wisdom

Sirjon Sirjon, Jarudin Jarudin, Edy Tekad Bronto Waluyo
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Global Synthesis in Education Journal
Educational Games and Gamification
article

Culture Adventure Games: Exploring Natural Science through Local Wisdom

Sirjon Sirjon, Jarudin Jarudin, Edy Tekad Bronto Waluyo
article en

Abstract

The purpose of this study is to develop a natural science learning game oriented towards local Papuan culture for grade IV elementary school students that is feasible and effective. This research uses a qualitative approach with R&D (Research and Development) research methods with the Lee & Owen development model. The results of the formative evaluation showed an average feasibility test of material experts, learning design experts, and media experts of 3.94 with good conclusions, one-to-one evaluations with students obtaining an average of 3.05 with good conclusions, small group evaluations obtaining an average of 3.43 with very good conclusions, and field trial evaluations obtained an average score of 3.61 with a very good conclusion, so it was concluded that the science learning game oriented towards local Papuan culture for grade IV elementary school students was very good. Test the effectiveness of science learning game development oriented to local Papuan culture, tested through a t-test. The results show a Sig. (2-tailed) value of 0.000 < 0.05, so there is a significant difference between science learning outcomes in pretest and posttest data, and it can be concluded that science learning games oriented towards local Papuan culture are effective in improving the learning outcomes of grade IV elementary school students.

Global Synthesis in Education JournalVol. 3(1)
Cenderawasih University (ID), Institut Teknologi dan Bisnis Kalbe (ID)
Openalex Percentile: Top 92%
Educational Games and Gamification
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