Upaya Meningkatkan Hasil Belajar Peserta Didik Kelas X.2 Di SMAN 1 Palembang Melalui Penerapan Metode Pembelajaran Team Games Tournament (TGT)

The purpose of this study was to analyze the effect of Team Games Tournament (TGT) learning on student learning outcomes on anecdote text material. The method used is Classroom Action Research (PTK) with a quantitative approach, which is designed using a quasi-experimental type with a one-group pre-test-post-test design. The instruments used consisted of written tests and questionnaires. Data were collected through pre-test, post-test, and questionnaire, and analyzed using t-test. The results showed a significant difference between the learning outcomes of students before and after the application of this model. This can be seen from the average score obtained by students, where the average pretest score is lower than the post-test (67 < 79). Hypothesis testing using the t-test shows that t count > t table (14.25 > 2.03), so the alternative hypothesis (Ha) is accepted. This indicates that the application of the TGT model in Indonesian language lessons on anecdotal text material is effective in improving the learning outcomes of students in class X.2 SMA Negeri 1 Palembang. The results of the questionnaire also showed that the TGT learning model received a very positive response. Thus, it can be concluded that students find the TGT learning model as an interesting and effective process in increasing their learning motivation in Indonesian language lessons, especially on anecdote text material

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Publication Details

Journal
SJEE (Scientific Journals of Economic Education)
Published
2025-04-08
DOI
https://doi.org/10.33087/sjee.v9i1.211
Primary Topic
Mathematics Education and Pedagogy
Type
article
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article

Upaya Meningkatkan Hasil Belajar Peserta Didik Kelas X.2 Di SMAN 1 Palembang Melalui Penerapan Metode Pembelajaran Team Games Tournament (TGT)

Hairun Nisak, Santi Oktarina, Amelia Amelia, Weny Septiani et al.
SJEE (Scientific Journals of Economic Education)
Mathematics Education and Pedagogy
article

Upaya Meningkatkan Hasil Belajar Peserta Didik Kelas X.2 Di SMAN 1 Palembang Melalui Penerapan Metode Pembelajaran Team Games Tournament (TGT)

Hairun Nisak, Santi Oktarina, Amelia Amelia, Weny Septiani, Sholihatun Wafiyyah Hanan, Nelsi Nelsi, Firly Rosnauli
article en

Abstract

The purpose of this study was to analyze the effect of Team Games Tournament (TGT) learning on student learning outcomes on anecdote text material. The method used is Classroom Action Research (PTK) with a quantitative approach, which is designed using a quasi-experimental type with a one-group pre-test-post-test design. The instruments used consisted of written tests and questionnaires. Data were collected through pre-test, post-test, and questionnaire, and analyzed using t-test. The results showed a significant difference between the learning outcomes of students before and after the application of this model. This can be seen from the average score obtained by students, where the average pretest score is lower than the post-test (67 < 79). Hypothesis testing using the t-test shows that t count > t table (14.25 > 2.03), so the alternative hypothesis (Ha) is accepted. This indicates that the application of the TGT model in Indonesian language lessons on anecdotal text material is effective in improving the learning outcomes of students in class X.2 SMA Negeri 1 Palembang. The results of the questionnaire also showed that the TGT learning model received a very positive response. Thus, it can be concluded that students find the TGT learning model as an interesting and effective process in increasing their learning motivation in Indonesian language lessons, especially on anecdote text material

SJEE (Scientific Journals of Economic Education)Vol. 9(1)
Openalex Percentile: Top 88%
Mathematics Education and Pedagogy
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