Feasibility of VR Task Scenarios Using RBS in Sketching Subject

The limitations of learning media have become an urgency in the Sketching and Illustration subject for designing VR scenario designs for literacy tourism. This study aims to measure the feasibility of validation by media experts and subject matter experts. The method used in this research is the Rule-Based System (RBS) with an explore mode. The validation results from media experts obtained a score of 95%, categorized as highly feasible, while the validation results from subject matter experts obtained a score of 84%, also categorized as highly feasible. These results indicate that the designed task scenario meets feasibility standards in terms of both media and content, making it an effective interactive learning solution. Highlights: High feasibility scores from both media and subject experts. Rule-Based System used for evaluation in explore mode. Effective solution for interactive learning in literacy tourism. Keywords: Virtual Reality, Rule-Based System, Sketch, Vocational High School

Authors

Institutions

Publication Details

Journal
JICTE (Journal of Information and Computer Technology Education)
Published
2025-04-14
DOI
https://doi.org/10.21070/jicte.v9i1.1670
Citations
1
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
1.28
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Feasibility of VR Task Scenarios Using RBS in Sketching Subject

Rahmania Sri Untari, Rambu Ayu Eryani
1 citations
JICTE (Journal of Information and Computer Technology Education)
Augmented Reality Applications
1.28
article

Feasibility of VR Task Scenarios Using RBS in Sketching Subject

Rahmania Sri Untari, Rambu Ayu Eryani
article en
1 citations

Abstract

The limitations of learning media have become an urgency in the Sketching and Illustration subject for designing VR scenario designs for literacy tourism. This study aims to measure the feasibility of validation by media experts and subject matter experts. The method used in this research is the Rule-Based System (RBS) with an explore mode. The validation results from media experts obtained a score of 95%, categorized as highly feasible, while the validation results from subject matter experts obtained a score of 84%, also categorized as highly feasible. These results indicate that the designed task scenario meets feasibility standards in terms of both media and content, making it an effective interactive learning solution. Highlights: High feasibility scores from both media and subject experts. Rule-Based System used for evaluation in explore mode. Effective solution for interactive learning in literacy tourism. Keywords: Virtual Reality, Rule-Based System, Sketch, Vocational High School

JICTE (Journal of Information and Computer Technology Education)Vol. 9(1)
Universitas Muhammadiyah Sidoarjo (ID)
Openalex Percentile: Top 21%
Augmented Reality Applications
1.28
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.