Can gamification marketing enhance the digital destination image of cultural heritage sites?

Digital technology represents a powerful tool for the market competitiveness of cultural heritage sites. However, destination content marketing research has received limited attention from a gamification digital technology perspective. Concerning the tourism advertising effects (AIEDA) model and the four-phase model of interest development, this study investigated the impact of the content marketing form (gamification vs. non-gamification) on destination digital images in two experiments. Study 1 examined and confirmed that gamification (vs. non-gamification) content marketing fosters a better digital image. Moreover, the awakening of interest and perceived attractiveness mediated that relationship. Study 2 further revealed the moderating role of the storyteller image's cultural symbolism. When the storyteller's cultural symbolism is low, the gamification form is more conducive to establishing an excellent digital destination image; however, storytellers with high cultural symbolism do not have significant effects. Our research provides theoretical and practical implications for how tourism practitioners can harness gamification in content marketing.

Authors

Institutions

Publication Details

Journal
Journal Of Vacation Marketing
Published
2025-04-21
DOI
https://doi.org/10.1177/13567667251333476
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Can gamification marketing enhance the digital destination image of cultural heritage sites?

Wen-Qi Ruan, Yong‐Quan Li, Shu-Ning Zhang, Wan-Ya Zhang
Journal Of Vacation Marketing
Educational Games and Gamification
article

Can gamification marketing enhance the digital destination image of cultural heritage sites?

Wen-Qi Ruan, Yong‐Quan Li, Shu-Ning Zhang, Wan-Ya Zhang
article en

Abstract

Digital technology represents a powerful tool for the market competitiveness of cultural heritage sites. However, destination content marketing research has received limited attention from a gamification digital technology perspective. Concerning the tourism advertising effects (AIEDA) model and the four-phase model of interest development, this study investigated the impact of the content marketing form (gamification vs. non-gamification) on destination digital images in two experiments. Study 1 examined and confirmed that gamification (vs. non-gamification) content marketing fosters a better digital image. Moreover, the awakening of interest and perceived attractiveness mediated that relationship. Study 2 further revealed the moderating role of the storyteller image's cultural symbolism. When the storyteller's cultural symbolism is low, the gamification form is more conducive to establishing an excellent digital destination image; however, storytellers with high cultural symbolism do not have significant effects. Our research provides theoretical and practical implications for how tourism practitioners can harness gamification in content marketing.

Journal Of Vacation Marketing
Huaqiao University (CN), City University of Macau (MO)
Openalex Percentile: Top 92%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.