Validasi Media Ular Tangga Pada Materi Al-Mumit, Al-Hayyu, Al-Qayyum, dan Al-Ahad Kelas V SD

The use of interactive learning media is increasingly important in the digital era to increase students' interest in learning. Currently, game-based media is a solution that offers a more enjoyable and in-depth learning experience, so that it can motivate students to understand the subject matter. Although many studies have shown that digital learning media can increase the effectiveness of learning, the use of digital games based on religious material is still limited. Therefore, this study aims to develop and validate learning media in the form of a digital snake and ladder game for Al-Mumit, Al-Hayyu, Al-Qayyum, and Al-Ahad materials for grade V students. The method used is Research and Development (R&D) with a 4D approach (Define, Design, Develop, Disseminate), but this study is limited to the development stage. The results of the study showed that the validation of the material obtained a score of 83.4%, which is included in the "Very Eligible" category, and the validation of media experts reached a score of 89.9%, which is also included in the "Very Eligible" category. Thus, this digital snake and ladder game can be used as an alternative interactive and effective learning media to understand the Al-Mumit, Al-Hayyu, Al-Qayyum, and Al-Ahad materials

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Publication Details

Journal
Tunas Nusantara
Published
2024-12-31
DOI
https://doi.org/10.34001/jtn.v6i2.7180
Primary Topic
Health and Education Studies
Type
article
Field-Weighted Citation Impact
0.00
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article

Validasi Media Ular Tangga Pada Materi Al-Mumit, Al-Hayyu, Al-Qayyum, dan Al-Ahad Kelas V SD

Nova Nur A'ini, Muhammad Wahid Majidi
Tunas Nusantara
Health and Education Studies
article

Validasi Media Ular Tangga Pada Materi Al-Mumit, Al-Hayyu, Al-Qayyum, dan Al-Ahad Kelas V SD

Nova Nur A'ini, Muhammad Wahid Majidi
article en

Abstract

The use of interactive learning media is increasingly important in the digital era to increase students' interest in learning. Currently, game-based media is a solution that offers a more enjoyable and in-depth learning experience, so that it can motivate students to understand the subject matter. Although many studies have shown that digital learning media can increase the effectiveness of learning, the use of digital games based on religious material is still limited. Therefore, this study aims to develop and validate learning media in the form of a digital snake and ladder game for Al-Mumit, Al-Hayyu, Al-Qayyum, and Al-Ahad materials for grade V students. The method used is Research and Development (R&D) with a 4D approach (Define, Design, Develop, Disseminate), but this study is limited to the development stage. The results of the study showed that the validation of the material obtained a score of 83.4%, which is included in the "Very Eligible" category, and the validation of media experts reached a score of 89.9%, which is also included in the "Very Eligible" category. Thus, this digital snake and ladder game can be used as an alternative interactive and effective learning media to understand the Al-Mumit, Al-Hayyu, Al-Qayyum, and Al-Ahad materials

Tunas NusantaraVol. 6(2)
Openalex Percentile: Top 59%
Health and Education Studies
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Validasi Media Ular Tangga Pada Materi Al-Mumit, Al-Hayyu, Al-Qayyum, dan Al-Ahad Kelas V SD — Nova Nur A'ini, Muhammad Wahid Majidi · Tunas Nusantara (2024) | TGRS Research Map | TGRS