Location-Based Augmented Reality in Education

Location-based Augmented Reality (AR) refers to educational mobile applications where a layer of digital content overlays the users’ physical environment when the users reach specific geographical locations. Unlike marker-based AR, which relies on predefined visual triggers (e.g., 2D images), location-based AR relies on GPS sensors and other positioning technologies and techniques to overlay digital content such as text, images, 3D models, animations, video, or audio onto the physical world based on the user’s real-time location. This approach transforms physical spaces into dynamic learning environments, enabling students to engage with educational content in a way that is tied to their immediate surroundings, adopting in this way principles of learning theories such as situated learning and place-based learning.

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Publication Details

Journal
Encyclopedia
Published
2025-04-22
DOI
https://doi.org/10.3390/encyclopedia5020054
Citations
2
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
2.55
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article

Location-Based Augmented Reality in Education

Alexandros Kleftodimos, Athanasios Evagelou
2 citations
Encyclopedia
Augmented Reality Applications
2.55
article

Location-Based Augmented Reality in Education

Alexandros Kleftodimos, Athanasios Evagelou
article en
2 citations

Abstract

Location-based Augmented Reality (AR) refers to educational mobile applications where a layer of digital content overlays the users’ physical environment when the users reach specific geographical locations. Unlike marker-based AR, which relies on predefined visual triggers (e.g., 2D images), location-based AR relies on GPS sensors and other positioning technologies and techniques to overlay digital content such as text, images, 3D models, animations, video, or audio onto the physical world based on the user’s real-time location. This approach transforms physical spaces into dynamic learning environments, enabling students to engage with educational content in a way that is tied to their immediate surroundings, adopting in this way principles of learning theories such as situated learning and place-based learning.

EncyclopediaVol. 5(2)
University of Western Macedonia (GR)
Openalex Percentile: Top 11%
Augmented Reality Applications
2.55
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