Sense of presence in metaverse tourism experiences: scale development and validation

Purpose This paper aims to develop and validate a comprehensive scale to measure presence in metaverse tourism, which merges virtual and real environments to offer immersive cultural and sensory experiences. Despite its critical role in shaping immersive experiences, presence in metaverse tourism has been insufficiently studied, and there is currently no well-established tool to measure this fundamental construct. Design/methodology/approach This research is conducted in three studies. In Study 1, a multidimensional scale is developed based on insights from literature and online interactions. Study 2 involves conducting exploratory and confirmatory factor analyses on survey samples to assess the reliability and validity of the scale. Study 3 applies the scale within a nomological network to examine its potential influence on traveler experiences. Findings The findings demonstrate that presence in metaverse tourism is a second-order construct consisting of four dimensions: self-presence, social presence, tourism space presence and cultural presence. Different dimensions of presence significantly contribute to travelers’ sense of meaningfulness and willingness to revisit. Ultimately, this research confirms the validity and reliability of the 36-item multidimensional presence scale in metaverse tourism. Originality/value This study addresses a gap in metaverse tourism research by providing a tool to quantify presence. The validated scale not only advances the theoretical understanding of presence in virtual environments but also offers practical applications for enhancing the design and evaluation of immersive tourism experiences.

Authors

Publication Details

Journal
Industrial Management & Data Systems
Published
2025-04-03
DOI
https://doi.org/10.1108/imds-10-2024-0993
Citations
6
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
11.62
Controls
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article

Sense of presence in metaverse tourism experiences: scale development and validation

Zhongyun Zhou, Bingxin Wang, Yang Li, Yuting Wang et al.
6 citations
Industrial Management & Data Systems
Virtual Reality Applications and Impacts
11.62
article

Sense of presence in metaverse tourism experiences: scale development and validation

Zhongyun Zhou, Bingxin Wang, Yang Li, Yuting Wang, Xiao-Ling Jin
article en
6 citations

Abstract

Purpose This paper aims to develop and validate a comprehensive scale to measure presence in metaverse tourism, which merges virtual and real environments to offer immersive cultural and sensory experiences. Despite its critical role in shaping immersive experiences, presence in metaverse tourism has been insufficiently studied, and there is currently no well-established tool to measure this fundamental construct. Design/methodology/approach This research is conducted in three studies. In Study 1, a multidimensional scale is developed based on insights from literature and online interactions. Study 2 involves conducting exploratory and confirmatory factor analyses on survey samples to assess the reliability and validity of the scale. Study 3 applies the scale within a nomological network to examine its potential influence on traveler experiences. Findings The findings demonstrate that presence in metaverse tourism is a second-order construct consisting of four dimensions: self-presence, social presence, tourism space presence and cultural presence. Different dimensions of presence significantly contribute to travelers’ sense of meaningfulness and willingness to revisit. Ultimately, this research confirms the validity and reliability of the 36-item multidimensional presence scale in metaverse tourism. Originality/value This study addresses a gap in metaverse tourism research by providing a tool to quantify presence. The validated scale not only advances the theoretical understanding of presence in virtual environments but also offers practical applications for enhancing the design and evaluation of immersive tourism experiences.

Industrial Management & Data SystemsVol. 125(5)
Openalex Percentile: Top 2%
Virtual Reality Applications and Impacts
11.62
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