The Implementation of The Quizalize Application in Improving Academic Writing Skills of EFL Students

The objective of this investigation is to look into how the Quizalize application helps students improve their writing skills. Taggart's study method is the Classroom Action study (PTK) using the Kemmis and Mc model. The research subjects consisted of 27 seventh-grade students. The research findings indicate that using the Quizalize application can considerably improve pupils' writing skills. Using game-based learning media like Quizalize increases students' activity, enthusiasm, and involvement in the teaching and learning process. This positively affects student achievement and learning outcomes. keywords: Writing skills, Quizalize App, Class Action Research, Game-based learning media

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Publication Details

Journal
Ethical Lingua Journal of Language Teaching and Literature
Published
2024-10-23
DOI
https://doi.org/10.30605/25409190.738
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

The Implementation of The Quizalize Application in Improving Academic Writing Skills of EFL Students

Dwi Fita Heriyawati, Fuad Barakawan
Ethical Lingua Journal of Language Teaching and Literature
Educational Methods and Media Use
article

The Implementation of The Quizalize Application in Improving Academic Writing Skills of EFL Students

Dwi Fita Heriyawati, Fuad Barakawan
article en

Abstract

The objective of this investigation is to look into how the Quizalize application helps students improve their writing skills. Taggart's study method is the Classroom Action study (PTK) using the Kemmis and Mc model. The research subjects consisted of 27 seventh-grade students. The research findings indicate that using the Quizalize application can considerably improve pupils' writing skills. Using game-based learning media like Quizalize increases students' activity, enthusiasm, and involvement in the teaching and learning process. This positively affects student achievement and learning outcomes. keywords: Writing skills, Quizalize App, Class Action Research, Game-based learning media

Ethical Lingua Journal of Language Teaching and LiteratureVol. 11(2)
Universitas Islam Malang (ID)
Openalex Percentile: Top 53%
Educational Methods and Media Use
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