Threats & Trade-offs: A Start-up Simulation Game for Cybersecurity and Innovation Decision-Making

Abstract Cybersecurity is now critically important in an increasingly digitized and connected world. In addition to required digital security, individuals and organisations pursue multiple other objectives under binding resource constraints. Understanding how they make decisions in the face of these trade-offs is important for both research and teaching purposes. Games can create effective and exciting learning environments and also provide an immersive and experiment-based research setting to understand decision-making. We present a novel tabletop board game which sets cybersecurity in a broader organisational context and emulates real life business decisions. It can be used as a powerful research tool to understand decision-making about cybersecurity in a resource-constrained and uncertain environment. It is also a useful interdisciplinary educational tool, integrating concepts from cybersecurity, business development, and innovation management in gameplay.

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Institutions

Publication Details

Journal
Information Systems Frontiers
Published
2025-04-22
DOI
https://doi.org/10.1007/s10796-025-10604-3
Citations
1
Primary Topic
Information and Cyber Security
Type
article
Field-Weighted Citation Impact
3.25

Funders

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article

Threats & Trade-offs: A Start-up Simulation Game for Cybersecurity and Innovation Decision-Making

Joanna Syrda, Adam Joinson, Oishee Kundu, Kseniya Stsiampkouskaya
1 citations
Information Systems Frontiers
Information and Cyber Security
3.25
article

Threats & Trade-offs: A Start-up Simulation Game for Cybersecurity and Innovation Decision-Making

Joanna Syrda, Adam Joinson, Oishee Kundu, Kseniya Stsiampkouskaya
article en
1 citations

Abstract

Abstract Cybersecurity is now critically important in an increasingly digitized and connected world. In addition to required digital security, individuals and organisations pursue multiple other objectives under binding resource constraints. Understanding how they make decisions in the face of these trade-offs is important for both research and teaching purposes. Games can create effective and exciting learning environments and also provide an immersive and experiment-based research setting to understand decision-making. We present a novel tabletop board game which sets cybersecurity in a broader organisational context and emulates real life business decisions. It can be used as a powerful research tool to understand decision-making about cybersecurity in a resource-constrained and uncertain environment. It is also a useful interdisciplinary educational tool, integrating concepts from cybersecurity, business development, and innovation management in gameplay.

Information Systems Frontiers
University of Bath (GB)
UK Research and Innovation, Economic and Social Research Council
Openalex Percentile: Top 10%
Information and Cyber Security
3.25
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