Adaptive Media Based on The Game “Maze Marbles” to Improve Concentration in ADHDStudents

This study aims to produce a product in the form of adaptive media based on the maze marbles game which will be used as a means of increasing student Attention Deficit Hyperactivity Disorder (ADHD). This research method uses the Research and Development method approach or is referred to as an innovative work research method with a research design for the development of maze marbles media using the 4D development model by Thiagarajan. The results of this study indicate that the development of adaptive media based on the maze marbles game has gone through the stages of the development process and product feasibility trials get an overall average value from the recapitulation of experts with an assessment score of 107 with a percentage of 82.30% and included in the very good category. It can be concluded that the development of adaptive media based on the maze marbles game is urgently needed as a means of supporting media and learning media, especially for students with indications of ADHD. However, the validity of increasing the ability of students needs to be carried out in stages and carried out repeatedly so that the expected ability development can be seen.

Authors

Publication Details

Journal
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa
Published
2024-09-16
DOI
https://doi.org/10.17977/um029v11i12024p25-28
Primary Topic
Mind wandering and attention
Type
article
Field-Weighted Citation Impact
0.00
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article

Adaptive Media Based on The Game “Maze Marbles” to Improve Concentration in ADHDStudents

Vivin Ayu Lestari, Lalan Erlani, Riana Bagaskorowati
Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa
Mind wandering and attention
article

Adaptive Media Based on The Game “Maze Marbles” to Improve Concentration in ADHDStudents

Vivin Ayu Lestari, Lalan Erlani, Riana Bagaskorowati
article en

Abstract

This study aims to produce a product in the form of adaptive media based on the maze marbles game which will be used as a means of increasing student Attention Deficit Hyperactivity Disorder (ADHD). This research method uses the Research and Development method approach or is referred to as an innovative work research method with a research design for the development of maze marbles media using the 4D development model by Thiagarajan. The results of this study indicate that the development of adaptive media based on the maze marbles game has gone through the stages of the development process and product feasibility trials get an overall average value from the recapitulation of experts with an assessment score of 107 with a percentage of 82.30% and included in the very good category. It can be concluded that the development of adaptive media based on the maze marbles game is urgently needed as a means of supporting media and learning media, especially for students with indications of ADHD. However, the validity of increasing the ability of students needs to be carried out in stages and carried out repeatedly so that the expected ability development can be seen.

Jurnal Penelitian dan Pengembangan Pendidikan Luar BiasaVol. 11(1)
Openalex Percentile: Top 72%
Mind wandering and attention
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Adaptive Media Based on The Game “Maze Marbles” to Improve Concentration in ADHDStudents — Vivin Ayu Lestari, Lalan Erlani, et al. · Jurnal Penelitian dan Pengembangan Pendidikan Luar Biasa (2024) | TGRS Research Map | TGRS