Timetable Rescheduling for High-Speed Trains Based on a Multi-Agent Game Reinforcement Learning Method

As the high-speed rail network grows, unexpected disruptions affecting train operations have become increasingly common. Consequently, efficiently adjusting train schedules to minimize delays has become a critical challenge in high-speed rail timetable rescheduling (TTR). To address this issue, this paper proposes a Multi-Agent Game Deep Reinforcement Learning (MAGDRL) approach to tackle the TTR problem during a complete blockage. Initially, the paper defines the MAGDRL state and action spaces, incorporating spatiotemporal distribution information, and develops an effective reward feedback system. Next, the Nash-Q learning algorithm ensures convergence to the Nash equilibrium strategy. Additionally, an approximate Nash equilibrium solving method is applied to enhance the computational efficiency of determining the Nash equilibrium strategy. Finally, simulation results based on the Beijing-Shanghai high-speed railway demonstrate that the proposed method effectively handles timetable rescheduling across multiple disruption scenarios involving complete blockages of segments.

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Publication Details

Published
2025-03-26
DOI
https://doi.org/10.1109/icit63637.2025.10965300
Primary Topic
Railway Systems and Energy Efficiency
Type
article
Field-Weighted Citation Impact
0.00

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article

Timetable Rescheduling for High-Speed Trains Based on a Multi-Agent Game Reinforcement Learning Method

Haifeng Song, Xiaomin Zhou, Min Zhou, Hairong Dong et al.
Railway Systems and Energy Efficiency
article

Timetable Rescheduling for High-Speed Trains Based on a Multi-Agent Game Reinforcement Learning Method

Haifeng Song, Xiaomin Zhou, Min Zhou, Hairong Dong, Junfeng Cui
article en

Abstract

As the high-speed rail network grows, unexpected disruptions affecting train operations have become increasingly common. Consequently, efficiently adjusting train schedules to minimize delays has become a critical challenge in high-speed rail timetable rescheduling (TTR). To address this issue, this paper proposes a Multi-Agent Game Deep Reinforcement Learning (MAGDRL) approach to tackle the TTR problem during a complete blockage. Initially, the paper defines the MAGDRL state and action spaces, incorporating spatiotemporal distribution information, and develops an effective reward feedback system. Next, the Nash-Q learning algorithm ensures convergence to the Nash equilibrium strategy. Additionally, an approximate Nash equilibrium solving method is applied to enhance the computational efficiency of determining the Nash equilibrium strategy. Finally, simulation results based on the Beijing-Shanghai high-speed railway demonstrate that the proposed method effectively handles timetable rescheduling across multiple disruption scenarios involving complete blockages of segments.

Beijing Jiaotong University (CN), China Railway Signal & Communication (China) (CN), Shandong University of Science and Technology (CN), Beihang University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 89%
Railway Systems and Energy Efficiency
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