Development of Interactive Learning Media on the Material of Relations and Functions in Middle School Students

<p align="justify"><strong>This study intends to develop interactive learning media based on relationships and functions. The type of research used is development research that aims to produce a product. This study uses the Plomp development model. The sample of this study was eighth-grade students at Public Middle School 1 Bonepantai. The media development instruments in this study were validation sheets for media experts, validation sheets for material experts, and response questionnaire sheets for students and teachers. Data analysis uses quantitative descriptive analysis. The results of the study indicated that validation from media experts and material experts showed that the media met the criteria for being worthy of being tested. In addition, the results of the student response questionnaire on the interactive learning media developed were also positive; this can be seen from the average percentage of the student response questionnaire, which reached 90% with an excellent category, and the results of the teacher response questionnaire reached 91% with an excellent category. Therefore, interactive learning media meets practicality and learning merit criteria.</p>

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Publication Details

Journal
ETDC Indonesian Journal of Research and Educational Review
Published
2025-03-27
DOI
https://doi.org/10.51574/ijrer.v4i2.2835
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Development of Interactive Learning Media on the Material of Relations and Functions in Middle School Students

Nancy Katili, Nurhayati Abbas, Zulkarnain Putra Talapiu
ETDC Indonesian Journal of Research and Educational Review
Educational Games and Gamification
article

Development of Interactive Learning Media on the Material of Relations and Functions in Middle School Students

Nancy Katili, Nurhayati Abbas, Zulkarnain Putra Talapiu
article en

Abstract

<p align="justify"><strong>This study intends to develop interactive learning media based on relationships and functions. The type of research used is development research that aims to produce a product. This study uses the Plomp development model. The sample of this study was eighth-grade students at Public Middle School 1 Bonepantai. The media development instruments in this study were validation sheets for media experts, validation sheets for material experts, and response questionnaire sheets for students and teachers. Data analysis uses quantitative descriptive analysis. The results of the study indicated that validation from media experts and material experts showed that the media met the criteria for being worthy of being tested. In addition, the results of the student response questionnaire on the interactive learning media developed were also positive; this can be seen from the average percentage of the student response questionnaire, which reached 90% with an excellent category, and the results of the teacher response questionnaire reached 91% with an excellent category. Therefore, interactive learning media meets practicality and learning merit criteria.</p>

ETDC Indonesian Journal of Research and Educational ReviewVol. 4(2)
State University of Gorontalo (ID)
Openalex Percentile: Top 92%
Educational Games and Gamification
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