The Impact of Using Wordwall Interactive Games on English Vocabulary Acquisition: Evidence From Saudi Arabia

This study aims to explore the impact of Wordwall interactive games on vocabulary acquisition among Saudi EFL learners. The study participants comprised 100 students from an elementary school in Saudi Arabia. They were equally divided into two groups: the experimental group and the control groups. To achieve this, a quasi-experimental design with the two groups was employed, aligning with the study's nature and objectives. For data collection, the researchers developed an achievement test to evaluate the participants’ vocabulary acquisition. The experimental group was taught using Wordwall interactive games, whereas the control group was taught using the traditional approach. The results of the study revealed that employing Wordwall games in teaching and learning English vocabulary yields more gains than using the conventional approach, as the analysis showed statistically significant differences in performance between the two groups: the experimental group performed better in the test than the control group. Based on the findings, the researchers recommended that Wordwall games be used in teaching English vocabulary at all levels.

Authors

Publication Details

Journal
International Journal of Linguistics
Published
2025-04-21
DOI
https://doi.org/10.5296/ijl.v17i2.22685
Citations
1
Primary Topic
Second Language Acquisition and Learning
Type
article
Field-Weighted Citation Impact
3.44
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article

The Impact of Using Wordwall Interactive Games on English Vocabulary Acquisition: Evidence From Saudi Arabia

Hassan Saleem Alqurashi, Hassan Ahmed Almuafa
1 citations
International Journal of Linguistics
Second Language Acquisition and Learning
3.44
article

The Impact of Using Wordwall Interactive Games on English Vocabulary Acquisition: Evidence From Saudi Arabia

Hassan Saleem Alqurashi, Hassan Ahmed Almuafa
article en
1 citations

Abstract

This study aims to explore the impact of Wordwall interactive games on vocabulary acquisition among Saudi EFL learners. The study participants comprised 100 students from an elementary school in Saudi Arabia. They were equally divided into two groups: the experimental group and the control groups. To achieve this, a quasi-experimental design with the two groups was employed, aligning with the study's nature and objectives. For data collection, the researchers developed an achievement test to evaluate the participants’ vocabulary acquisition. The experimental group was taught using Wordwall interactive games, whereas the control group was taught using the traditional approach. The results of the study revealed that employing Wordwall games in teaching and learning English vocabulary yields more gains than using the conventional approach, as the analysis showed statistically significant differences in performance between the two groups: the experimental group performed better in the test than the control group. Based on the findings, the researchers recommended that Wordwall games be used in teaching English vocabulary at all levels.

International Journal of LinguisticsVol. 17(2)
Openalex Percentile: Top 11%
Second Language Acquisition and Learning
3.44
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