Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory

ABSTRACT Engineering education faces challenges in effectively conveying complex theoretical knowledge and practical skills. Traditional teaching tools like smart boards, education kits, web pages, and computer‐based simulators often fall short in bridging the gap between theory and hands‐on application. Augmented reality (AR) has emerged as a promising solution to fill this educational gap by providing immersive and interactive learning experiences. In this study, an AR‐based application has been developed for operational amplifiers. Agile methodology and the ADDIE learning development model were used in the system development and instructional design of this application. This application, which requires only a smartphone and a breadboard, detects the circuit marker when users point their smartphone camera at it. After detection, the user can interact with the interface to choose whether the system shows input–output signals for different component values, the output voltage formula, a 3D model, or a brief lecture about the used amplifier. These virtual elements are overlaid onto the real‐world breadboard based on the user's selection. This integration of AR technology provides an immersive, interactive learning experience, allowing students to visualize and interact with circuit elements in real time.

Authors

Institutions

Publication Details

Journal
Computer Animation and Virtual Worlds
Published
2025-03-01
DOI
https://doi.org/10.1002/cav.70018
Citations
3
Primary Topic
Augmented Reality Applications
Type
article
Field-Weighted Citation Impact
3.83
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory

Fahri Vatansever, Sanaa Irıqat
3 citations
Computer Animation and Virtual Worlds
Augmented Reality Applications
3.83
article

Augmented Reality in Engineering Education: An Application for Electronic Circuits Laboratory

Fahri Vatansever, Sanaa Irıqat
article en
3 citations

Abstract

ABSTRACT Engineering education faces challenges in effectively conveying complex theoretical knowledge and practical skills. Traditional teaching tools like smart boards, education kits, web pages, and computer‐based simulators often fall short in bridging the gap between theory and hands‐on application. Augmented reality (AR) has emerged as a promising solution to fill this educational gap by providing immersive and interactive learning experiences. In this study, an AR‐based application has been developed for operational amplifiers. Agile methodology and the ADDIE learning development model were used in the system development and instructional design of this application. This application, which requires only a smartphone and a breadboard, detects the circuit marker when users point their smartphone camera at it. After detection, the user can interact with the interface to choose whether the system shows input–output signals for different component values, the output voltage formula, a 3D model, or a brief lecture about the used amplifier. These virtual elements are overlaid onto the real‐world breadboard based on the user's selection. This integration of AR technology provides an immersive, interactive learning experience, allowing students to visualize and interact with circuit elements in real time.

Computer Animation and Virtual WorldsVol. 36(2)
Bursa Uludağ Üni̇versi̇tesi̇ (TR), Al-Quds University (PS)
Openalex Percentile: Top 7%
Augmented Reality Applications
3.83
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.