Virtualized Point Cloud Rendering

Remote sensing technologies, such as LiDAR, produce billions of points that commonly exceed the storage capacity of the GPU, restricting their processing and rendering. Level of detail (LoD) techniques have been widely investigated, but building the LoD structures is also time-consuming. This study proposes a GPU-driven culling system focused on determining the number of points visible in every frame. It can manipulate point clouds of any arbitrary size while maintaining a low memory footprint in both the CPU and GPU. Instead of organizing point clouds into hierarchical data structures, these are split into groups of points sorted using the Hilbert encoding. This alternative alleviates the occurrence of anomalous groups found in Morton curves. Instead of keeping the entire point cloud in the GPU, points are transferred on demand to ensure real-time capability. Accordingly, our solution can manipulate huge point clouds even in commodity hardware with low memory capacities. Moreover, hole filling is implemented to cover the gaps derived from insufficient density and our LoD system. Our proposal was evaluated with point clouds of up to 18 billion points, achieving an average of 80 frames per second (FPS) without perceptible quality loss. Relaxing memory constraints further enhances visual quality while maintaining an interactive frame rate. We assessed our method on real-world data, comparing it against three state-of-the-art methods, demonstrating its ability to handle significantly larger point clouds.

Authors

Institutions

Publication Details

Journal
IEEE Transactions on Visualization and Computer Graphics
Published
2025-04-21
DOI
https://doi.org/10.1109/tvcg.2025.3562696
Citations
1
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
1.33

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Virtualized Point Cloud Rendering

Juan M. Jurado, Alfonso López, J. Roberto Jiménez-Perez, José Collado
1 citations
IEEE Transactions on Visualization and Computer Graphics
3D Shape Modeling and Analysis
1.33
article

Virtualized Point Cloud Rendering

Juan M. Jurado, Alfonso López, J. Roberto Jiménez-Perez, José Collado
article en
1 citations

Abstract

Remote sensing technologies, such as LiDAR, produce billions of points that commonly exceed the storage capacity of the GPU, restricting their processing and rendering. Level of detail (LoD) techniques have been widely investigated, but building the LoD structures is also time-consuming. This study proposes a GPU-driven culling system focused on determining the number of points visible in every frame. It can manipulate point clouds of any arbitrary size while maintaining a low memory footprint in both the CPU and GPU. Instead of organizing point clouds into hierarchical data structures, these are split into groups of points sorted using the Hilbert encoding. This alternative alleviates the occurrence of anomalous groups found in Morton curves. Instead of keeping the entire point cloud in the GPU, points are transferred on demand to ensure real-time capability. Accordingly, our solution can manipulate huge point clouds even in commodity hardware with low memory capacities. Moreover, hole filling is implemented to cover the gaps derived from insufficient density and our LoD system. Our proposal was evaluated with point clouds of up to 18 billion points, achieving an average of 80 frames per second (FPS) without perceptible quality loss. Relaxing memory constraints further enhances visual quality while maintaining an interactive frame rate. We assessed our method on real-world data, comparing it against three state-of-the-art methods, demonstrating its ability to handle significantly larger point clouds.

IEEE Transactions on Visualization and Computer GraphicsVol. 31(10)
Universidad de Zaragoza (ES)
Ministerio de Ciencia, Innovación y Universidades, European Regional Development Fund
Openalex Percentile: Top 24%
3D Shape Modeling and Analysis
1.33
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.