Robust 2D Skeleton Action Recognition via Decoupling and Distilling 3D Latent Features

Human skeletons provide a compact representation for action recognition. Compared to 3D skeletons, 2D skeletons lack view-independence and depth, making them less robust for motion analysis. However, 3D skeleton data requires specialized hardware, limiting its practicality, especially in outdoor or dynamic settings. In contrast, 2D skeletons can be extracted from standard RGB videos, making them more accessible. To address this, we propose 2D³-SkelAct, a 2D skeleton-based action recognition model. It maps 2D inputs to a 3D latent space, where pose and view features are decoupled. Additionally, 2D³-SkelAct distills motion cues from 3D models, enhancing motion detail capture while keeping the benefits of 2D data. Specifically, the pipeline of our 2D<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup>-SkelAct consists of two steps: <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">pose-view decoupling</i> and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">pose-view distilling</i>. First, we use a spatio-temporal transformer to decouple 2D skeleton sequences into latent pose and view features, enhancing the model’s ability to learn motion dynamics. Next, these decoupled features are separately integrated into the 2D skeleton model through two cross-attention modules, allowing it to extract discriminative motion features while mitigating uncertainties in 3D viewpoint and depth. Additionally, we distill motion cues from 3D models to compensate for the limitations of 2D skeletons. Remarkably, our model can seamless integrate with various skeleton feature extractors. We validate the proposed 2D<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup>-SkelAct through extensive experiments, demonstrating its adaptability across different model architectures as where consistent improvement achieving. When combined with advanced skeleton feature extractors, 2D<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup>-SkelAct achieves state-of-the-art performance in 2D skeleton-based action recognition.

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Publication Details

Journal
IEEE Transactions on Circuits and Systems for Video Technology
Published
2025-04-21
DOI
https://doi.org/10.1109/tcsvt.2025.3562877
Citations
8
Primary Topic
Human Pose and Action Recognition
Type
article
Field-Weighted Citation Impact
10.21

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article

Robust 2D Skeleton Action Recognition via Decoupling and Distilling 3D Latent Features

Yifan Jia, Zhigang Tu, Xiangyue Zhang, Jiaxu Zhang et al.
8 citations
IEEE Transactions on Circuits and Systems for Video Technology
Human Pose and Action Recognition
10.21
article

Robust 2D Skeleton Action Recognition via Decoupling and Distilling 3D Latent Features

Yifan Jia, Zhigang Tu, Xiangyue Zhang, Jiaxu Zhang, Yijie Yang
article en
8 citations

Abstract

Human skeletons provide a compact representation for action recognition. Compared to 3D skeletons, 2D skeletons lack view-independence and depth, making them less robust for motion analysis. However, 3D skeleton data requires specialized hardware, limiting its practicality, especially in outdoor or dynamic settings. In contrast, 2D skeletons can be extracted from standard RGB videos, making them more accessible. To address this, we propose 2D³-SkelAct, a 2D skeleton-based action recognition model. It maps 2D inputs to a 3D latent space, where pose and view features are decoupled. Additionally, 2D³-SkelAct distills motion cues from 3D models, enhancing motion detail capture while keeping the benefits of 2D data. Specifically, the pipeline of our 2D<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup>-SkelAct consists of two steps: <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">pose-view decoupling</i> and <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">pose-view distilling</i>. First, we use a spatio-temporal transformer to decouple 2D skeleton sequences into latent pose and view features, enhancing the model’s ability to learn motion dynamics. Next, these decoupled features are separately integrated into the 2D skeleton model through two cross-attention modules, allowing it to extract discriminative motion features while mitigating uncertainties in 3D viewpoint and depth. Additionally, we distill motion cues from 3D models to compensate for the limitations of 2D skeletons. Remarkably, our model can seamless integrate with various skeleton feature extractors. We validate the proposed 2D<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup>-SkelAct through extensive experiments, demonstrating its adaptability across different model architectures as where consistent improvement achieving. When combined with advanced skeleton feature extractors, 2D<sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">3</sup>-SkelAct achieves state-of-the-art performance in 2D skeleton-based action recognition.

IEEE Transactions on Circuits and Systems for Video TechnologyVol. 35(10)
Wuhan University (CN), State Key Laboratory of Information Engineering in Surveying Mapping and Remote Sensing (CN), Renmin Hospital of Wuhan University (CN)
National Key Research and Development Program of China
Zero hunger
Openalex Percentile: Top 2%
Human Pose and Action Recognition
10.21
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