A Comparison of the Meta Quest Pro and HTC Vive Focus 3 Eye-Tracking Systems: Analysis of Data Accuracy and Spatial Precision

Virtual Reality’s rise has highlighted eye gaze as a key interaction method. Data reliability becomes critical in this context, with gaze accuracy and precision serving as leading indicators of data quality. This study compared the spatial accuracy and precision of Meta Quest Pro and HTC Vive Focus 3 headsets using eye movement data collected from 30 users under head-free and head-constrained conditions. The targets were placed at different depths from the users. The analysis revealed inconsistencies between manufacturer-provided data, obtained under ideal conditions, and data collected in different settings. Moreover, the results showed greater spatial accuracy for Meta Quest Pro, and higher spatial precision for HTC Vive Focus 3. The aim of this study is to offer an extensive examination of the performance of these systems, thus assisting researchers in choosing suitable eye-tracking technology for diverse applications.

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Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3562672
Citations
4
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
7.74
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article

A Comparison of the Meta Quest Pro and HTC Vive Focus 3 Eye-Tracking Systems: Analysis of Data Accuracy and Spatial Precision

Marco Carli, Anna Ferrarotti, Erica Rocchi
4 citations
IEEE Access
Virtual Reality Applications and Impacts
7.74
article

A Comparison of the Meta Quest Pro and HTC Vive Focus 3 Eye-Tracking Systems: Analysis of Data Accuracy and Spatial Precision

Marco Carli, Anna Ferrarotti, Erica Rocchi
article en
4 citations

Abstract

Virtual Reality’s rise has highlighted eye gaze as a key interaction method. Data reliability becomes critical in this context, with gaze accuracy and precision serving as leading indicators of data quality. This study compared the spatial accuracy and precision of Meta Quest Pro and HTC Vive Focus 3 headsets using eye movement data collected from 30 users under head-free and head-constrained conditions. The targets were placed at different depths from the users. The analysis revealed inconsistencies between manufacturer-provided data, obtained under ideal conditions, and data collected in different settings. Moreover, the results showed greater spatial accuracy for Meta Quest Pro, and higher spatial precision for HTC Vive Focus 3. The aim of this study is to offer an extensive examination of the performance of these systems, thus assisting researchers in choosing suitable eye-tracking technology for diverse applications.

IEEE AccessVol. 13
Roma Tre University (IT)
Openalex Percentile: Top 3%
Virtual Reality Applications and Impacts
7.74
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