“Spectro-Uno”: Development and Evaluation of Card Game Material in Learning Light for Grade 8 Students

Science education in the Philippines faces significant challenges, particularly in physics, where students struggle with abstract concepts like light. Traditional teaching methods, often passive and resource-limited, contribute to low engagement and poor performance. This study developed and evaluated Spectro-uno, an educational card game designed to enhance Grade 8 students’ understanding of light through game-based learning. The study aimed to (1) develop Spectro-uno aligned with DepEd competencies, (2) evaluate its perceived effectiveness by teachers and experts. Using the Successive Approximation Model (SAM), Spectro-Uno was iteratively developed with feedback from five in-service science teachers and five graduate students in Physics Education. Quantitative data were collected through a rating scale and qualitative data were gathered through feedback from science teachers and graduate students and a survey from grade 9 students and grade 8 science teachers. Quantitative results showed that Spectro-uno received a “Very Good” rating from science teachers and graduate students, who highlighted its ability to engage students, simplify abstract concepts, and promote active learning. The study concludes that Spectro-uno is an effective tool for teaching light-related topics and recommends its integration into the curriculum. Further research is encouraged to explore its long-term impact, emphasizing the use of pre- and post-tests to evaluate learning outcomes.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.90300363
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

“Spectro-Uno”: Development and Evaluation of Card Game Material in Learning Light for Grade 8 Students

Noel Lito B. Sayson, Dennis C. Arogancia, Jun Karren V. Caparoso, Sotero O. Malayao et al.
International Journal of Research and Innovation in Social Science
Educational Methods and Media Use
article

“Spectro-Uno”: Development and Evaluation of Card Game Material in Learning Light for Grade 8 Students

Noel Lito B. Sayson, Dennis C. Arogancia, Jun Karren V. Caparoso, Sotero O. Malayao, Giovanni J. Paylaga, Cristy Fernando C. Sardinola
article en

Abstract

Science education in the Philippines faces significant challenges, particularly in physics, where students struggle with abstract concepts like light. Traditional teaching methods, often passive and resource-limited, contribute to low engagement and poor performance. This study developed and evaluated Spectro-uno, an educational card game designed to enhance Grade 8 students’ understanding of light through game-based learning. The study aimed to (1) develop Spectro-uno aligned with DepEd competencies, (2) evaluate its perceived effectiveness by teachers and experts. Using the Successive Approximation Model (SAM), Spectro-Uno was iteratively developed with feedback from five in-service science teachers and five graduate students in Physics Education. Quantitative data were collected through a rating scale and qualitative data were gathered through feedback from science teachers and graduate students and a survey from grade 9 students and grade 8 science teachers. Quantitative results showed that Spectro-uno received a “Very Good” rating from science teachers and graduate students, who highlighted its ability to engage students, simplify abstract concepts, and promote active learning. The study concludes that Spectro-uno is an effective tool for teaching light-related topics and recommends its integration into the curriculum. Further research is encouraged to explore its long-term impact, emphasizing the use of pre- and post-tests to evaluate learning outcomes.

International Journal of Research and Innovation in Social ScienceVol. IX(III)
Openalex Percentile: Top 90%
Educational Methods and Media Use
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