Enhancing EFL vocabulary acquisition: The effectiveness of educaplay

This paper analyzed the interactive and engaging nature of online educational games, which have gained notorious attention as they have become a great ally when learning a new language. This study examined how effective online educational games are regarding the improvement of learning vocabulary when learning a foreign language, focusing on using the Educaplay platform. Therefore, this study explored students' perceptions, measuring vocabulary acquisition, and assessed the influence on motivation and engagement. A sequential explanatory mixed methods design was applied to pre- and post-tests, surveys, and focus groups. This study involved two focus groups of Seventh-grade EFL learners: the experimental group, which participated in Educaplay-based vocabulary activities four times a week for eight weeks, and the control group, which followed a traditional vocabulary learning approach. The tests gave quantitative information to measure vocabulary progress, while surveys and group discussions gave descriptive details about students’ attitudes and thoughts on using online games for learning new words. The findings will enrich the understanding of how Educaplay, as a digital tools can support vocabulary development and encourage positive learning experiences in EFL contexts.

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Publication Details

Journal
Runas Journal of Education and Culture
Published
2025-04-17
DOI
https://doi.org/10.46652/runas.v6i11.258
Primary Topic
Second Language Acquisition and Learning
Type
article
Field-Weighted Citation Impact
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article

Enhancing EFL vocabulary acquisition: The effectiveness of educaplay

Manuel Pila, Wilmer Cuenca
Runas Journal of Education and Culture
Second Language Acquisition and Learning
article

Enhancing EFL vocabulary acquisition: The effectiveness of educaplay

Manuel Pila, Wilmer Cuenca
article en

Abstract

This paper analyzed the interactive and engaging nature of online educational games, which have gained notorious attention as they have become a great ally when learning a new language. This study examined how effective online educational games are regarding the improvement of learning vocabulary when learning a foreign language, focusing on using the Educaplay platform. Therefore, this study explored students' perceptions, measuring vocabulary acquisition, and assessed the influence on motivation and engagement. A sequential explanatory mixed methods design was applied to pre- and post-tests, surveys, and focus groups. This study involved two focus groups of Seventh-grade EFL learners: the experimental group, which participated in Educaplay-based vocabulary activities four times a week for eight weeks, and the control group, which followed a traditional vocabulary learning approach. The tests gave quantitative information to measure vocabulary progress, while surveys and group discussions gave descriptive details about students’ attitudes and thoughts on using online games for learning new words. The findings will enrich the understanding of how Educaplay, as a digital tools can support vocabulary development and encourage positive learning experiences in EFL contexts.

Runas Journal of Education and CultureVol. 6(11)
Universidad Católica de Cuenca (EC)
Openalex Percentile: Top 92%
Second Language Acquisition and Learning
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Enhancing EFL vocabulary acquisition: The effectiveness of educaplay — Manuel Pila, Wilmer Cuenca · Runas Journal of Education and Culture (2025) | TGRS Research Map | TGRS