A Texture-Based Simulation Framework for Pose Estimation

An accurate 3D pose estimation of spherical objects remains challenging in industrial inspections and robotics due to their geometric symmetries and limited feature discriminability. This study proposes a texture-optimized simulation framework to enhance pose prediction accuracy through optimizing the surface texture features of the design samples. A hierarchical texture design strategy was developed, incorporating complexity gradients (low to high) and color contrast principles, and implemented via VTK-based 3D modeling with automated Euler angle annotations. The framework generated 2297 synthetic images across six texture variants, which were used to train a MobileNet model. The validation tests demonstrated that the high-complexity color textures achieved superior performance, reducing the mean absolute pose error by 64.8% compared to the low-complexity designs. While color improved the validation accuracy universally, the test set analyses revealed its dual role: complex textures leveraged chromatic contrast for robustness, whereas simple textures suffered color-induced noise (a 35.5% error increase). These findings establish texture complexity and color complementarity as critical design criteria for synthetic datasets, offering a scalable solution for vision-based pose estimation. Physical experiments confirmed the practical feasibility, yielding 2.7–3.3° mean errors. This work bridges the simulation-to-reality gaps in symmetric object localization, with implications for robotic manipulation and industrial metrology, while highlighting the need for material-aware texture adaptations in future research.

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Publication Details

Journal
Applied Sciences
Published
2025-04-21
DOI
https://doi.org/10.3390/app15084574
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00

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article

A Texture-Based Simulation Framework for Pose Estimation

Ming Kong, Yinxuan Shen, Lu Liu, Hang Yu
Applied Sciences
3D Surveying and Cultural Heritage
article

A Texture-Based Simulation Framework for Pose Estimation

Ming Kong, Yinxuan Shen, Lu Liu, Hang Yu
article en

Abstract

An accurate 3D pose estimation of spherical objects remains challenging in industrial inspections and robotics due to their geometric symmetries and limited feature discriminability. This study proposes a texture-optimized simulation framework to enhance pose prediction accuracy through optimizing the surface texture features of the design samples. A hierarchical texture design strategy was developed, incorporating complexity gradients (low to high) and color contrast principles, and implemented via VTK-based 3D modeling with automated Euler angle annotations. The framework generated 2297 synthetic images across six texture variants, which were used to train a MobileNet model. The validation tests demonstrated that the high-complexity color textures achieved superior performance, reducing the mean absolute pose error by 64.8% compared to the low-complexity designs. While color improved the validation accuracy universally, the test set analyses revealed its dual role: complex textures leveraged chromatic contrast for robustness, whereas simple textures suffered color-induced noise (a 35.5% error increase). These findings establish texture complexity and color complementarity as critical design criteria for synthetic datasets, offering a scalable solution for vision-based pose estimation. Physical experiments confirmed the practical feasibility, yielding 2.7–3.3° mean errors. This work bridges the simulation-to-reality gaps in symmetric object localization, with implications for robotic manipulation and industrial metrology, while highlighting the need for material-aware texture adaptations in future research.

Applied SciencesVol. 15(8)
China Jiliang University (CN)
National Natural Science Foundation of China
Openalex Percentile: Top 87%
3D Surveying and Cultural Heritage
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