Virtual Gamification in a PBS-based SETA Program

The insider threat remains a significant concern in information security, with self-efficacy and protection motivation emerging as key factors influencing compliance. Security Education Training and Awareness (SETA) programs often address self-efficacy but fail to adequately enhance protection motivation. This paper adopts an educational perspective by incorporating Positive Behavior Support (PBS) pedagogy into a SETA framework, emphasizing the use of virtual gamification and PBS principles to foster a positive, engaging training environment. The proposed nomological model, designed for future testing, evaluates the effects of PBS, gamification, and virtualization on protection motivation and self-efficacy. To bridge the gap between theory and practice, this paper also discusses strategies for direct implementation of PBS-based gamification in organizational settings, such as positive reinforcement, incentivized participation, and adaptive training scenarios. These approaches allow organizations to address immediate security challenges while contributing valuable insights for refining the model. The implications of this research extend beyond compliance, offering a scalable methodology for creating a sustainable, positive organizational security culture.

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Publication Details

Journal
Journal of The Colloquium for Information Systems Security Education
Published
2025-04-20
DOI
https://doi.org/10.53735/cisse.v12i1.214
Primary Topic
Educational Games and Gamification
Type
article
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article

Virtual Gamification in a PBS-based SETA Program

Jeffrey P. Landry, Krista J. Stacey
Journal of The Colloquium for Information Systems Security Education
Educational Games and Gamification
article

Virtual Gamification in a PBS-based SETA Program

Jeffrey P. Landry, Krista J. Stacey
article en

Abstract

The insider threat remains a significant concern in information security, with self-efficacy and protection motivation emerging as key factors influencing compliance. Security Education Training and Awareness (SETA) programs often address self-efficacy but fail to adequately enhance protection motivation. This paper adopts an educational perspective by incorporating Positive Behavior Support (PBS) pedagogy into a SETA framework, emphasizing the use of virtual gamification and PBS principles to foster a positive, engaging training environment. The proposed nomological model, designed for future testing, evaluates the effects of PBS, gamification, and virtualization on protection motivation and self-efficacy. To bridge the gap between theory and practice, this paper also discusses strategies for direct implementation of PBS-based gamification in organizational settings, such as positive reinforcement, incentivized participation, and adaptive training scenarios. These approaches allow organizations to address immediate security challenges while contributing valuable insights for refining the model. The implications of this research extend beyond compliance, offering a scalable methodology for creating a sustainable, positive organizational security culture.

Journal of The Colloquium for Information Systems Security EducationVol. 12(1)
University of South Alabama (US)
Openalex Percentile: Top 92%
Educational Games and Gamification
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Virtual Gamification in a PBS-based SETA Program — Jeffrey P. Landry, Krista J. Stacey · Journal of The Colloquium for Information Systems Security Education (2025) | TGRS Research Map | TGRS