Interdisciplinarity and immersive technologies in the teaching of social sciences: Teaching proposals for secondary education in virtual environments

Introduction:Secondary education requires innovative methodologies that promote the development of critical competencies in changing contexts. This study approached the teaching of Social Sciences from an interdisciplinary perspective mediated by immersive technologies, with the aim of proposing a methodological framework applicable to the Dominican curriculum.Methods:A documentary and curricular analysis was conducted using regulatory sources from the Ministry of Education and Culture (MINERD), specialized literature on interdisciplinarity, and educational experiences with emerging technologies. The methodological proposal was organized into four phases: interdisciplinary diagnosis, virtual environment design, active exploration, and reflective evaluation.Results:The proposal made it possible to articulate conceptual, procedural, and attitudinal content through the use of immersive environments such as the educational metaverse. Teaching examples applicable to real-life teaching scenarios were identified, as well as the main ethical, technical, and pedagogical challenges of their implementation. Conclusions:The integration of immersive technologies with an interdisciplinary approach favored the construction of contextualized, critical, and collaborative learning. However, its implementation requires ongoing teacher training, minimum technological requirements, and clear regulatory frameworks that guarantee equity and data protection.

Authors

Institutions

Publication Details

Journal
Metaverse Basic and Applied Research
Published
2024-12-31
DOI
https://doi.org/10.56294/mr2024.103
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Interdisciplinarity and immersive technologies in the teaching of social sciences: Teaching proposals for secondary education in virtual environments

Cayetano Alberto Caballero Camejo, Marisela María Gómez Mesa, Reyna Iluminada Rodríguez Saint-Hilaire
Metaverse Basic and Applied Research
Educational Games and Gamification
article

Interdisciplinarity and immersive technologies in the teaching of social sciences: Teaching proposals for secondary education in virtual environments

Cayetano Alberto Caballero Camejo, Marisela María Gómez Mesa, Reyna Iluminada Rodríguez Saint-Hilaire
article en

Abstract

Introduction:Secondary education requires innovative methodologies that promote the development of critical competencies in changing contexts. This study approached the teaching of Social Sciences from an interdisciplinary perspective mediated by immersive technologies, with the aim of proposing a methodological framework applicable to the Dominican curriculum.Methods:A documentary and curricular analysis was conducted using regulatory sources from the Ministry of Education and Culture (MINERD), specialized literature on interdisciplinarity, and educational experiences with emerging technologies. The methodological proposal was organized into four phases: interdisciplinary diagnosis, virtual environment design, active exploration, and reflective evaluation.Results:The proposal made it possible to articulate conceptual, procedural, and attitudinal content through the use of immersive environments such as the educational metaverse. Teaching examples applicable to real-life teaching scenarios were identified, as well as the main ethical, technical, and pedagogical challenges of their implementation. Conclusions:The integration of immersive technologies with an interdisciplinary approach favored the construction of contextualized, critical, and collaborative learning. However, its implementation requires ongoing teacher training, minimum technological requirements, and clear regulatory frameworks that guarantee equity and data protection.

Metaverse Basic and Applied ResearchVol. 3
Universidad Autónoma de Santo Domingo (DO), Universidad de Ciencias Pedagógicas Enrique José Varona (CU)
Openalex Percentile: Top 64%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.