Enhancing Student Learning Outcomes Through the Development of Interactive Flipbooks Using Heyzine

This research aims to develop innovative informatics learning media that are relevant to the characteristics of students at SMP Negeri 16 Malang. The background of this research is based on the challenges faced in informatics learning, including low learning motivation and the lack of optimal technology utilization. Interactive flipbooks were chosen as the learning media due to their ability to integrate audio-visual elements and support independent learning. This research employs the Research and Development (R&D) method with the ADDIE model. The analysis stage identifies the needs, curriculum, and student characteristics. The design stage involves structuring the flipbook development framework. The development stage focuses on creating a web-based interactive flipbook and expert validation. The implementation stage is conducted with small and large groups to obtain feedback. The evaluation stage measures the effectiveness of the media and ensures its feasibility. The research results indicate that interactive flipbooks have the potential to increase learning motivation and understanding of informatics concepts.

Authors

Publication Details

Journal
Letters in Information Technology Education (LITE)
Published
2024-12-26
DOI
https://doi.org/10.17977/um010v7i22024p50-55
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.00
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article

Enhancing Student Learning Outcomes Through the Development of Interactive Flipbooks Using Heyzine

A Gunawan, Azhar Ahmad Smaragdina, Nur Fauziah, Wiki Nasmansyah et al.
Letters in Information Technology Education (LITE)
Mobile Learning in Education
article

Enhancing Student Learning Outcomes Through the Development of Interactive Flipbooks Using Heyzine

A Gunawan, Azhar Ahmad Smaragdina, Nur Fauziah, Wiki Nasmansyah, Eka Rachmawati Wardhani, Iqbal Pratama Fajar Akbar, Agista Yuana Sari
article en

Abstract

This research aims to develop innovative informatics learning media that are relevant to the characteristics of students at SMP Negeri 16 Malang. The background of this research is based on the challenges faced in informatics learning, including low learning motivation and the lack of optimal technology utilization. Interactive flipbooks were chosen as the learning media due to their ability to integrate audio-visual elements and support independent learning. This research employs the Research and Development (R&D) method with the ADDIE model. The analysis stage identifies the needs, curriculum, and student characteristics. The design stage involves structuring the flipbook development framework. The development stage focuses on creating a web-based interactive flipbook and expert validation. The implementation stage is conducted with small and large groups to obtain feedback. The evaluation stage measures the effectiveness of the media and ensures its feasibility. The research results indicate that interactive flipbooks have the potential to increase learning motivation and understanding of informatics concepts.

Letters in Information Technology Education (LITE)Vol. 7(2)
Openalex Percentile: Top 53%
Mobile Learning in Education
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Enhancing Student Learning Outcomes Through the Development of Interactive Flipbooks Using Heyzine — A Gunawan, Azhar Ahmad Smaragdina, et al. · Letters in Information Technology Education (LITE) (2024) | TGRS Research Map | TGRS