Edukasi Tentang Pengenalan Perangkat Keras dan Perangkat Lunak Pada Anak Usia Dini

Education about hardware and software is very important to improve technological literacy. This study discusses the introduction of hardware components such as CPU, RAM, motherboard, mouse, keyboard, hard disk, and software such as operating systems and applications. Interactive technology-based learning methods are used to facilitate understanding. This study uses a qualitative approach with a descriptive analysis method to describe the application of observation and question and answer methods as education for introducing hardware and software to early childhood. Data were collected through structured interviews, participatory observation and document analysis. Data obtained through observation and interviews were analyzed qualitatively. To test the validity of the data, data triangulation was used, namely comparing the findings of observations, interviews and document analysis. The results of the study showed that this approach significantly increased students' interest and knowledge in learning. Practice-based learning has proven to be the key to improving students' technological literacy. In addition, increasing technological literacy is expected to help students be better prepared to face challenges in the digital era.

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Publication Details

Journal
Jurnal PAI Raden Fatah
Published
2025-03-24
DOI
https://doi.org/10.19109/pairf.v7i1.27226
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
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article

Edukasi Tentang Pengenalan Perangkat Keras dan Perangkat Lunak Pada Anak Usia Dini

Evi Purnamasari, Dwi Asa Verano
Jurnal PAI Raden Fatah
Educational Methods and Media Use
article

Edukasi Tentang Pengenalan Perangkat Keras dan Perangkat Lunak Pada Anak Usia Dini

Evi Purnamasari, Dwi Asa Verano
article en

Abstract

Education about hardware and software is very important to improve technological literacy. This study discusses the introduction of hardware components such as CPU, RAM, motherboard, mouse, keyboard, hard disk, and software such as operating systems and applications. Interactive technology-based learning methods are used to facilitate understanding. This study uses a qualitative approach with a descriptive analysis method to describe the application of observation and question and answer methods as education for introducing hardware and software to early childhood. Data were collected through structured interviews, participatory observation and document analysis. Data obtained through observation and interviews were analyzed qualitatively. To test the validity of the data, data triangulation was used, namely comparing the findings of observations, interviews and document analysis. The results of the study showed that this approach significantly increased students' interest and knowledge in learning. Practice-based learning has proven to be the key to improving students' technological literacy. In addition, increasing technological literacy is expected to help students be better prepared to face challenges in the digital era.

Jurnal PAI Raden FatahVol. 7(1)
Universitas Indo Global Mandiri (ID)
Openalex Percentile: Top 90%
Educational Methods and Media Use
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