Geometric Algebra-Based Modeling Techniques for 3D Animation and Their Application to Visual Communication

The article constructs binocular vision 3D image structure by feature extraction and data acquisition of animated images, setting the base modeling points multi-level, establishing texture mapping modeling relationship, then designing key frame interpolation algorithms such as segmented cubic spline interpolation and quaternionic spherical linear interpolation, and applying geometric algebra to 3D animation modeling, and using a conformal geometric algebra approach to describe the 3D model as well as the dynamic model.Calculation results.The 3D animation modeling using the method of this paper reduces the error of 36.8mm compared with the same type of method, so the effect of using the method of this paper is better than 1other algorithms in 3D human body modeling.In the subjective evaluation of the visual effect of 3D animation video, 19 people think that the video has a strong sense of spatial three-dimensionality, and on the whole, the majority of people think that the animation video developed using the method of this paper is clear, realistic, has a sense of spatial three-dimensionality, smooth movement of the object, and the use of the lens is comfortable, which has a better visual communication effect.

Publication Details

Journal
Journal of Combinatorial Mathematics and Combinatorial Computing
Published
2025-04-18
DOI
https://doi.org/10.61091/jcmcc127b-222
Primary Topic
Simulation and Modeling Applications
Type
article
Field-Weighted Citation Impact
0.00
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article

Geometric Algebra-Based Modeling Techniques for 3D Animation and Their Application to Visual Communication

Journal of Combinatorial Mathematics and Combinatorial Computing
Simulation and Modeling Applications
article

Geometric Algebra-Based Modeling Techniques for 3D Animation and Their Application to Visual Communication

article en

Abstract

The article constructs binocular vision 3D image structure by feature extraction and data acquisition of animated images, setting the base modeling points multi-level, establishing texture mapping modeling relationship, then designing key frame interpolation algorithms such as segmented cubic spline interpolation and quaternionic spherical linear interpolation, and applying geometric algebra to 3D animation modeling, and using a conformal geometric algebra approach to describe the 3D model as well as the dynamic model.Calculation results.The 3D animation modeling using the method of this paper reduces the error of 36.8mm compared with the same type of method, so the effect of using the method of this paper is better than 1other algorithms in 3D human body modeling.In the subjective evaluation of the visual effect of 3D animation video, 19 people think that the video has a strong sense of spatial three-dimensionality, and on the whole, the majority of people think that the animation video developed using the method of this paper is clear, realistic, has a sense of spatial three-dimensionality, smooth movement of the object, and the use of the lens is comfortable, which has a better visual communication effect.

Journal of Combinatorial Mathematics and Combinatorial ComputingVol. 127b
Openalex Percentile: Top 92%
Simulation and Modeling Applications
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Geometric Algebra-Based Modeling Techniques for 3D Animation and Their Application to Visual Communication · Journal of Combinatorial Mathematics and Combinatorial Computing (2025) | TGRS Research Map | TGRS