Where Do We Fall, Guys?

This article examines monetization in video games, with a focus on battle and season passes, their risks and their presence, in videogames aimed at minors. Through the analysis of 105 PlayStation 5 titles, this study explored the prevalence of these monetization systems in free-to-play and paid games, along with their impact on game dynamics and player behavior. The findings revealed a significant uptake of battle passes in free-to-play games and a preference for season passes in paid games. These results of this research suggest a worrying connection between aggressive monetization and problematic gaming practices, particularly in titles aimed at young audiences. This study contributes to an understanding of contemporary monetization strategies and their potential impact on young gamers.

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Institutions

Publication Details

Journal
International Journal of Cyber Behavior Psychology and Learning
Published
2025-04-19
DOI
https://doi.org/10.4018/ijcbpl.373711
Primary Topic
Gambling Behavior and Treatments
Type
article
Field-Weighted Citation Impact
0.00

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article

Where Do We Fall, Guys?

Jesús C. Aguerri, Aiala Tejada García De Garayo
International Journal of Cyber Behavior Psychology and Learning
Gambling Behavior and Treatments
article

Where Do We Fall, Guys?

Jesús C. Aguerri, Aiala Tejada García De Garayo
article en

Abstract

This article examines monetization in video games, with a focus on battle and season passes, their risks and their presence, in videogames aimed at minors. Through the analysis of 105 PlayStation 5 titles, this study explored the prevalence of these monetization systems in free-to-play and paid games, along with their impact on game dynamics and player behavior. The findings revealed a significant uptake of battle passes in free-to-play games and a preference for season passes in paid games. These results of this research suggest a worrying connection between aggressive monetization and problematic gaming practices, particularly in titles aimed at young audiences. This study contributes to an understanding of contemporary monetization strategies and their potential impact on young gamers.

International Journal of Cyber Behavior Psychology and LearningVol. 15(1)
Universitat de Miguel Hernández d'Elx (ES), Universidad de Zaragoza (ES)
Generalitat Valenciana
Openalex Percentile: Top 89%
Gambling Behavior and Treatments
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Where Do We Fall, Guys? — Jesús C. Aguerri, Aiala Tejada García De Garayo · International Journal of Cyber Behavior Psychology and Learning (2025) | TGRS Research Map | TGRS