Implementasi Teknologi Pembelajaran Berbasis Video Animasi untuk Meningkatkan Motivasi Anak usia Dini

The purpose of this research is to develop and implement animated video-based learning technology. In addition, they will also measure how effective this technology is in increasing the desire of early childhood in Tunas Karya Kindergarten to learn. An innovative solution to overcome educational problems in the digital era is the use of animated videos as learning media. R&D (Research and Development) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were fifteen students of Tunas Karya Kindergarten aged between four and five years old. Observation, interview, questionnaire, and documentation were used to collect data. The results showed that the use of animated videos significantly increased childrens enthusiasm and engagement in the learning process, which is evidence of their increased desire to learn.

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Publication Details

Journal
Kumaracitta Jurnal Pendidikan Anak Usia Dini
Published
2025-02-28
DOI
https://doi.org/10.63577/kum.v2i2.95
Citations
1
Primary Topic
Online Learning Methods and Innovations
Type
article
Field-Weighted Citation Impact
8.93
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article

Implementasi Teknologi Pembelajaran Berbasis Video Animasi untuk Meningkatkan Motivasi Anak usia Dini

Dicky Anggriawan Nugroho, Nabila Khaerunisa, Firna Nakhwa Firdaussi, Arsyiana Zulfa
1 citations
Kumaracitta Jurnal Pendidikan Anak Usia Dini
Online Learning Methods and Innovations
8.93
article

Implementasi Teknologi Pembelajaran Berbasis Video Animasi untuk Meningkatkan Motivasi Anak usia Dini

Dicky Anggriawan Nugroho, Nabila Khaerunisa, Firna Nakhwa Firdaussi, Arsyiana Zulfa
article en
1 citations

Abstract

The purpose of this research is to develop and implement animated video-based learning technology. In addition, they will also measure how effective this technology is in increasing the desire of early childhood in Tunas Karya Kindergarten to learn. An innovative solution to overcome educational problems in the digital era is the use of animated videos as learning media. R&D (Research and Development) using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research subjects were fifteen students of Tunas Karya Kindergarten aged between four and five years old. Observation, interview, questionnaire, and documentation were used to collect data. The results showed that the use of animated videos significantly increased childrens enthusiasm and engagement in the learning process, which is evidence of their increased desire to learn.

Kumaracitta Jurnal Pendidikan Anak Usia DiniVol. 2(2)
Universitas Pekalongan (ID), Bandung Islamic University (ID)
Openalex Percentile: Top 5%
Online Learning Methods and Innovations
8.93
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Implementasi Teknologi Pembelajaran Berbasis Video Animasi untuk Meningkatkan Motivasi Anak usia Dini — Dicky Anggriawan Nugroho, Nabila Khaerunisa, et al. · Kumaracitta Jurnal Pendidikan Anak Usia Dini (2025) | TGRS Research Map | TGRS