Real‐Time Rendering Framework for Holography

Abstract With the advent of holographic near‐eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware‐ray‐traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high‐quality time‐multiplexed holography for real‐time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-18
DOI
https://doi.org/10.1111/cgf.70058
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

Real‐Time Rendering Framework for Holography

Marcus Magnor, Martin Eisemann, Sascha Fricke, Susana Castillo
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

Real‐Time Rendering Framework for Holography

Marcus Magnor, Martin Eisemann, Sascha Fricke, Susana Castillo
article en

Abstract

Abstract With the advent of holographic near‐eye displays, the need for rendering algorithms that output holograms instead of color images emerged. These holograms usually encode phase maps that alter the phase of coherent light sources such that images result from diffraction effects. While common approaches rely on translating the output of traditional rendering systems to holograms in a post processing step, we instead developed a rendering system that can directly output a phase map to a Spatial Light Modulator (SLM). Our hardware‐ray‐traced sparse point distribution, and depth mapping enable rapid hologram generation, allowing for high‐quality time‐multiplexed holography for real‐time content. Additionally, our system is compatible with foveated rendering which enables further performance optimizations.

Computer Graphics ForumVol. 44(2)
Leibniz University Hannover (DE), University of New Mexico (US), Technische Universität Braunschweig (DE)
Openalex Percentile: Top 86%
Computer Graphics and Visualization Techniques
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