Mesh Compression with Quantized Neural Displacement Fields

Abstract Implicit neural representations (INRs) have been successfully used to compress a variety of 3D surface representations such as Signed Distance Functions (SDFs), voxel grids, and also other forms of structured data such as images, videos, and audio. However, these methods have been limited in their application to unstructured data such as 3D meshes and point clouds. This work presents a simple yet effective method that extends the usage of INRs to compress 3D triangle meshes. Our method encodes a displacement field that refines the coarse version of the 3D mesh surface to be compressed using a small neural network. Once trained, the neural network weights occupy much lower memory than the displacement field or the original surface. We show that our method is capable of preserving intricate geometric textures and demonstrates state‐of‐the‐art performance for compression ratios ranging from 4x to 380x (See Figure 1 for an example).

Authors

Institutions

Publication Details

Journal
Computer Graphics Forum
Published
2025-04-18
DOI
https://doi.org/10.1111/cgf.70074
Citations
2
Primary Topic
Advanced Numerical Analysis Techniques
Type
article
Field-Weighted Citation Impact
2.67
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Mesh Compression with Quantized Neural Displacement Fields

Gregoire Phillips, Alan C. Bovik, Sai Karthikey Pentapati
2 citations
Computer Graphics Forum
Advanced Numerical Analysis Techniques
2.67
article

Mesh Compression with Quantized Neural Displacement Fields

Gregoire Phillips, Alan C. Bovik, Sai Karthikey Pentapati
article en
2 citations

Abstract

Abstract Implicit neural representations (INRs) have been successfully used to compress a variety of 3D surface representations such as Signed Distance Functions (SDFs), voxel grids, and also other forms of structured data such as images, videos, and audio. However, these methods have been limited in their application to unstructured data such as 3D meshes and point clouds. This work presents a simple yet effective method that extends the usage of INRs to compress 3D triangle meshes. Our method encodes a displacement field that refines the coarse version of the 3D mesh surface to be compressed using a small neural network. Once trained, the neural network weights occupy much lower memory than the displacement field or the original surface. We show that our method is capable of preserving intricate geometric textures and demonstrates state‐of‐the‐art performance for compression ratios ranging from 4x to 380x (See Figure 1 for an example).

Computer Graphics ForumVol. 44(2)
Ericsson (United States) (US), The University of Texas at Austin (US)
Openalex Percentile: Top 13%
Advanced Numerical Analysis Techniques
2.67
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.