SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling

We present SceneFactory, a workflow-centric and unified framework for incremental scene modeling, that conveniently supports a wide range of applications, such as (unposed and/or uncalibrated) multi-view depth estimation, LiDAR completion, (dense) RGB-D/RGB-L/Mono/Depth-only reconstruction and SLAM. The workflow-centric design uses multiple blocks as the basis for constructing different production lines. The supported applications, i.e., productions avoid redundancy in their designs. Thus, the focus is placed on each block itself for independent expansion. To support all input combinations, our implementation consists of four building blocks that form SceneFactory: (1) tracking, (2) flexion, (3) depth estimation, and (4) scene reconstruction. The tracking block is based on Mono SLAM and is extended to support RGB-D and RGB-LiDAR (RGB-L) inputs. Flexion is used to convert the depth image (untrackable) into a trackable image. For general-purpose depth estimation, we propose an unposed & uncalibrated multi-view depth estimation model (U2 -MVD) to estimate dense geometry. U 2 -MVD exploits dense bundle adjustment to solve for poses, intrinsics, and inverse depth. A semantic-aware ScaleCov step is then introduced to complete the multi-view depth. Relying on U 2 -MVD, SceneFactory both supports user-friendly 3D creation (with just images) and bridges the applications of Dense RGB-D and Dense Mono. For high-quality surface and color reconstruction, we propose Dual-purpose Multi-resolutional Neural Points (DM-NPs) for the first surface accessible Surface Color Field design, where we introduce Improved Point Rasterization (IPR) for point cloud based surface query. We implement and experiment with SceneFactory to demonstrate its broad applicability and high flexibility. Its quality also competes or exceeds the tightly-coupled state of the art approaches in all tasks. We contribute the code to the community

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Publication Details

Journal
IEEE Transactions on Robotics
Published
2025-01-01
DOI
https://doi.org/10.1109/tro.2025.3562479
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
3.54
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article

SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling

Yijun Yuan, Michael Bleier, Andreas Nüchter
1 citations
IEEE Transactions on Robotics
Computer Graphics and Visualization Techniques
3.54
article

SceneFactory: A Workflow-Centric and Unified Framework for Incremental Scene Modeling

Yijun Yuan, Michael Bleier, Andreas Nüchter
article en
1 citations

Abstract

We present SceneFactory, a workflow-centric and unified framework for incremental scene modeling, that conveniently supports a wide range of applications, such as (unposed and/or uncalibrated) multi-view depth estimation, LiDAR completion, (dense) RGB-D/RGB-L/Mono/Depth-only reconstruction and SLAM. The workflow-centric design uses multiple blocks as the basis for constructing different production lines. The supported applications, i.e., productions avoid redundancy in their designs. Thus, the focus is placed on each block itself for independent expansion. To support all input combinations, our implementation consists of four building blocks that form SceneFactory: (1) tracking, (2) flexion, (3) depth estimation, and (4) scene reconstruction. The tracking block is based on Mono SLAM and is extended to support RGB-D and RGB-LiDAR (RGB-L) inputs. Flexion is used to convert the depth image (untrackable) into a trackable image. For general-purpose depth estimation, we propose an unposed & uncalibrated multi-view depth estimation model (U2 -MVD) to estimate dense geometry. U 2 -MVD exploits dense bundle adjustment to solve for poses, intrinsics, and inverse depth. A semantic-aware ScaleCov step is then introduced to complete the multi-view depth. Relying on U 2 -MVD, SceneFactory both supports user-friendly 3D creation (with just images) and bridges the applications of Dense RGB-D and Dense Mono. For high-quality surface and color reconstruction, we propose Dual-purpose Multi-resolutional Neural Points (DM-NPs) for the first surface accessible Surface Color Field design, where we introduce Improved Point Rasterization (IPR) for point cloud based surface query. We implement and experiment with SceneFactory to demonstrate its broad applicability and high flexibility. Its quality also competes or exceeds the tightly-coupled state of the art approaches in all tasks. We contribute the code to the community

IEEE Transactions on RoboticsVol. 41
University of Würzburg (DE), Tsinghua University (CN)
Openalex Percentile: Top 11%
Computer Graphics and Visualization Techniques
3.54
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