The Influence Of The Implementation Of Fish Net Games On Sprint Running Learning Ability

This study aims to determine the effect of the fish net game on the sprint running learning ability of 35 fifth-grade students at SDN Sekarwangi. The method in this study uses a quantitative pre-experimental one-group pretest and posttest method. Based on the results of the normality test, it is known that the overall pretest data is 0.179 and the posttest is 0.050>0.05, which are normally distributed. Then, in the next test using the homogeneity test, it was found that the significance value (Sig) Based on Mean was 0.987 > 0.05, so it can be concluded that the variance of the experimental group data is the same or homogeneous. Then, it was tested using the paired sample T test, and it was found that the Sig. value showed a result of 0.021<0.05, which means that H₁ is accepted and H₀ is rejected. Then, in the regression analysis, an R-Square value of 0.386 was obtained. This indicates that 38.6% of the variability in the dependent variable (post-test) can be explained by the independent variable (pre-test), while the remaining 61.4% is influenced by other factors or contributions from other variables. Conclusion, that the results of sprint running learning can be influenced by the fishnet game.

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Publication Details

Journal
Kinestetik Jurnal Ilmiah Pendidikan Jasmani
Published
2025-03-24
DOI
https://doi.org/10.33369/jk.v9i1.40697
Primary Topic
Sports and Physical Education Research
Type
article
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article

The Influence Of The Implementation Of Fish Net Games On Sprint Running Learning Ability

Adang Sudrazat, Anggi Setia Lengkana, Syamsul Jabbar Alamsyah
Kinestetik Jurnal Ilmiah Pendidikan Jasmani
Sports and Physical Education Research
article

The Influence Of The Implementation Of Fish Net Games On Sprint Running Learning Ability

Adang Sudrazat, Anggi Setia Lengkana, Syamsul Jabbar Alamsyah
article en

Abstract

This study aims to determine the effect of the fish net game on the sprint running learning ability of 35 fifth-grade students at SDN Sekarwangi. The method in this study uses a quantitative pre-experimental one-group pretest and posttest method. Based on the results of the normality test, it is known that the overall pretest data is 0.179 and the posttest is 0.050>0.05, which are normally distributed. Then, in the next test using the homogeneity test, it was found that the significance value (Sig) Based on Mean was 0.987 > 0.05, so it can be concluded that the variance of the experimental group data is the same or homogeneous. Then, it was tested using the paired sample T test, and it was found that the Sig. value showed a result of 0.021<0.05, which means that H₁ is accepted and H₀ is rejected. Then, in the regression analysis, an R-Square value of 0.386 was obtained. This indicates that 38.6% of the variability in the dependent variable (post-test) can be explained by the independent variable (pre-test), while the remaining 61.4% is influenced by other factors or contributions from other variables. Conclusion, that the results of sprint running learning can be influenced by the fishnet game.

Kinestetik Jurnal Ilmiah Pendidikan JasmaniVol. 9(1)
Indonesia University of Education (ID)
Openalex Percentile: Top 88%
Sports and Physical Education Research
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