Development of Edpuzzle-Based Interactive Learning Media on Classification of Living Things Class VII

Learning media used in SMP Negeri 3 Sungai Kakap in science lessons the use of learning media is still limited, the media used are whiteboards, textbooks, and the surrounding environment. This study aims to develop interactive learning media based on Edpuzzle for the classification of living things that is suitable for use, to determine students' responses to the media, and to analyse whether the media is effective in improving learning outcomes or student motivation. This research is a Research and Development (R&D) study using the ADDIE development model which consists of 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques using observation, interviews, questionnaires. Data analysis in this study used a Likert scale. Testing the validity of learning media includes material experts, media experts, and linguists. The research subjects consisted of 35 seventh-grade students from SMP Negeri 3 Sungai Kakap, divided into two groups: 10 students for the small-scale trial and 25 students for the large-scale trial. The grouping was done randomly while considering the students' academic abilities to ensure more representative research results. The results showed the acquisition of material expert validation of 88.63% (very valid), the results of media expert validation of 98.21% (very valid), the results of linguist validation of 93.33% (very valid), on a small-scale trial 10 students gave a response of 99.37% (very strong) and on a large-scale test 25 students gave a response of 96.56% (very strong). Based on these findings, it can be concluded that Edpuzzle-based learning media is declared valid, feasible for use, and effective in improving students' learning outcomes on the classification of living things material at SMP Negeri 3 Sungai Kakap.

Authors

Institutions

Publication Details

Journal
Jurnal Penelitian Pendidikan IPA
Published
2025-03-25
DOI
https://doi.org/10.29303/jppipa.v11i3.10457
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of Edpuzzle-Based Interactive Learning Media on Classification of Living Things Class VII

Hanum Mukti Rahayu, Ari Sunandar, M.G. Gawa Maria
Jurnal Penelitian Pendidikan IPA
Educational Methods and Media Use
article

Development of Edpuzzle-Based Interactive Learning Media on Classification of Living Things Class VII

Hanum Mukti Rahayu, Ari Sunandar, M.G. Gawa Maria
article en

Abstract

Learning media used in SMP Negeri 3 Sungai Kakap in science lessons the use of learning media is still limited, the media used are whiteboards, textbooks, and the surrounding environment. This study aims to develop interactive learning media based on Edpuzzle for the classification of living things that is suitable for use, to determine students' responses to the media, and to analyse whether the media is effective in improving learning outcomes or student motivation. This research is a Research and Development (R&D) study using the ADDIE development model which consists of 5 stages, namely: Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques using observation, interviews, questionnaires. Data analysis in this study used a Likert scale. Testing the validity of learning media includes material experts, media experts, and linguists. The research subjects consisted of 35 seventh-grade students from SMP Negeri 3 Sungai Kakap, divided into two groups: 10 students for the small-scale trial and 25 students for the large-scale trial. The grouping was done randomly while considering the students' academic abilities to ensure more representative research results. The results showed the acquisition of material expert validation of 88.63% (very valid), the results of media expert validation of 98.21% (very valid), the results of linguist validation of 93.33% (very valid), on a small-scale trial 10 students gave a response of 99.37% (very strong) and on a large-scale test 25 students gave a response of 96.56% (very strong). Based on these findings, it can be concluded that Edpuzzle-based learning media is declared valid, feasible for use, and effective in improving students' learning outcomes on the classification of living things material at SMP Negeri 3 Sungai Kakap.

Jurnal Penelitian Pendidikan IPAVol. 11(3)
Universitas Muhammadiyah Pontianak (ID)
Openalex Percentile: Top 90%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Development of Edpuzzle-Based Interactive Learning Media on Classification of Living Things Class VII — Hanum Mukti Rahayu, Ari Sunandar, et al. · Jurnal Penelitian Pendidikan IPA (2025) | TGRS Research Map | TGRS