VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes

Abstract Although intuitive, sketching a closed 3D shape directly in an immersive environment results in an unordered set of arbitrary strokes, which can be difficult to assemble into a closed surface. We tackle this challenge by introducing VRSurf, a surfacing method inspired by a balloon inflation metaphor: Seeded in the sparse scaffold formed by the strokes, a smooth, closed surface is inflated to progressively interpolate the input strokes, sampled into lists of points. These are treated in a divide‐and‐conquer manner, which allows for automatically triggering some additional balloon inflation followed byfusion ifthe current inflation stops due to a detected concavity. While the input strokes are intended to belong to the same smooth 3D shape, our method is robust to coarse VR input and does not require strokes to be aligned. We simply avoid intersecting strokes that might give an inconsistent surface position due to the roughness of the VR drawing. Moreover, no additional topological information is required, and all the user needs to do is specify the initial seeding location for the first balloon. The results show that VRsurf can efficiently generate smooth surfaces that interpolate sparse sets of unoriented strokes. Validation includes a side‐by‐side comparison with other reconstruction methods on the same input VR sketch. We also check that our solution matches the user's intent by applying it to strokes that were sketched on an existing 3D shape and comparing what we get to the original one.

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Institutions

Publication Details

Journal
Computer Graphics Forum
Published
2025-04-18
DOI
https://doi.org/10.1111/cgf.70071
Citations
2
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
2.67

Funders

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article

VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes

A Sureshkumar, Marie‐Paule Cani, Amal Dev Parakkat, Stéfanie Hahmann et al.
2 citations
Computer Graphics Forum
3D Shape Modeling and Analysis
2.67
article

VRSurf: Surface Creation from Sparse, Unoriented 3D Strokes

A Sureshkumar, Marie‐Paule Cani, Amal Dev Parakkat, Stéfanie Hahmann, Georges‐Pierre Bonneau
article en
2 citations

Abstract

Abstract Although intuitive, sketching a closed 3D shape directly in an immersive environment results in an unordered set of arbitrary strokes, which can be difficult to assemble into a closed surface. We tackle this challenge by introducing VRSurf, a surfacing method inspired by a balloon inflation metaphor: Seeded in the sparse scaffold formed by the strokes, a smooth, closed surface is inflated to progressively interpolate the input strokes, sampled into lists of points. These are treated in a divide‐and‐conquer manner, which allows for automatically triggering some additional balloon inflation followed byfusion ifthe current inflation stops due to a detected concavity. While the input strokes are intended to belong to the same smooth 3D shape, our method is robust to coarse VR input and does not require strokes to be aligned. We simply avoid intersecting strokes that might give an inconsistent surface position due to the roughness of the VR drawing. Moreover, no additional topological information is required, and all the user needs to do is specify the initial seeding location for the first balloon. The results show that VRsurf can efficiently generate smooth surfaces that interpolate sparse sets of unoriented strokes. Validation includes a side‐by‐side comparison with other reconstruction methods on the same input VR sketch. We also check that our solution matches the user's intent by applying it to strokes that were sketched on an existing 3D shape and comparing what we get to the original one.

Computer Graphics ForumVol. 44(2)
Institut polytechnique de Grenoble (FR), Télécom Paris (FR), Centre National de la Recherche Scientifique (FR), Institut national de recherche en sciences et technologies du numérique (FR), École Polytechnique (FR), Laboratoire Jean Kuntzmann (FR), Laboratoire Traitement et Communication de l’Information (FR), Université Grenoble Alpes (FR)
Adobe Systems
Openalex Percentile: Top 13%
3D Shape Modeling and Analysis
2.67
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