Towards an Accessible Metaverse Experience: Evaluation of a Multiplatform Technological Heritage Museum Prototype

Before metaverse technologies become fully integrated into daily life, their accessibility must be carefully considered. To ensure equal opportunities for all users, regardless of age or disability, immersive technologies should offer seamless and intuitive interaction with virtual environments, objects, and other users. This paper presents an evaluation of the accessibility and user experience of a metaverse technological heritage museum prototype on two platforms: mobile devices and virtual reality. Through feedback from 64 participants of various ages, we define accessibility guidelines for metaverse museums and identify requirements for improving the prototype. Our findings reveal significant differences between young participants and adults in their navigation and interaction experiences across platforms. This work addresses a research gap in metaverse museum accessibility evaluation and contributes to the development of more inclusive virtual spaces by providing concrete recommendations aligned with accessibility standards.

Authors

Institutions

Publication Details

Journal
Electronics
Published
2025-04-18
DOI
https://doi.org/10.3390/electronics14081635
Primary Topic
Museums and Cultural Heritage
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Towards an Accessible Metaverse Experience: Evaluation of a Multiplatform Technological Heritage Museum Prototype

Matea Žilak, Beatriz Rey Solaz, José M. Monzó, Carmen Bachiller
Electronics
Museums and Cultural Heritage
article

Towards an Accessible Metaverse Experience: Evaluation of a Multiplatform Technological Heritage Museum Prototype

Matea Žilak, Beatriz Rey Solaz, José M. Monzó, Carmen Bachiller
article en

Abstract

Before metaverse technologies become fully integrated into daily life, their accessibility must be carefully considered. To ensure equal opportunities for all users, regardless of age or disability, immersive technologies should offer seamless and intuitive interaction with virtual environments, objects, and other users. This paper presents an evaluation of the accessibility and user experience of a metaverse technological heritage museum prototype on two platforms: mobile devices and virtual reality. Through feedback from 64 participants of various ages, we define accessibility guidelines for metaverse museums and identify requirements for improving the prototype. Our findings reveal significant differences between young participants and adults in their navigation and interaction experiences across platforms. This work addresses a research gap in metaverse museum accessibility evaluation and contributes to the development of more inclusive virtual spaces by providing concrete recommendations aligned with accessibility standards.

ElectronicsVol. 14(8)
University of Zagreb (HR), Instituto de Instrumentación para Imagen Molecular (ES), Universitat Politècnica de València (ES)
Generalitat Valenciana, Hrvatska Zaklada za Znanost, Universitat Politècnica de València, Conselleria d'Educació, Investigació, Cultura i Esport
Openalex Percentile: Top 92%
Museums and Cultural Heritage
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.