View‐Dependent Visibility Optimization for Monte Carlo Volume Visualization

Abstract Compared to classic ray marching‐based approaches, Monte Carlo ray tracing for volume visualization can provide faster frame times through progressive rendering, improved image quality, and allows for advanced illumination models more easily. Techniques such as the view‐dependent optimization of visibility and illumination of important regions, however, have been formulated for ray marching and rely on stepwise sampling along rays, and are thus incompatible with free‐flight distance sampling of state‐of‐the‐art Monte Carlo methods. In this paper we derive such a view‐dependent optimization for Monte Carlo ray tracing where the visibility to the camera, the illumination and opacity of important regions is optimized for both single and multiple scattering rendering. For this we define a post‐interpolative importance function, introduce an efficient data structure to sample, approximate and optimize the integrated extinction along rays, and devise an efficient Monte Carlo estimator for interactive visualization. Our method enables view‐dependent visibility optimization with moderate memory overhead and unbiased, progressive Monte Carlo volume visualization. We demonstrate our method for various volume data sets as well as for data‐dependent and spatially‐dependent importance functions.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-18
DOI
https://doi.org/10.1111/cgf.70064
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
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article

View‐Dependent Visibility Optimization for Monte Carlo Volume Visualization

Carsten Dachsbacher, Nathan Lerzer
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

View‐Dependent Visibility Optimization for Monte Carlo Volume Visualization

Carsten Dachsbacher, Nathan Lerzer
article en

Abstract

Abstract Compared to classic ray marching‐based approaches, Monte Carlo ray tracing for volume visualization can provide faster frame times through progressive rendering, improved image quality, and allows for advanced illumination models more easily. Techniques such as the view‐dependent optimization of visibility and illumination of important regions, however, have been formulated for ray marching and rely on stepwise sampling along rays, and are thus incompatible with free‐flight distance sampling of state‐of‐the‐art Monte Carlo methods. In this paper we derive such a view‐dependent optimization for Monte Carlo ray tracing where the visibility to the camera, the illumination and opacity of important regions is optimized for both single and multiple scattering rendering. For this we define a post‐interpolative importance function, introduce an efficient data structure to sample, approximate and optimize the integrated extinction along rays, and devise an efficient Monte Carlo estimator for interactive visualization. Our method enables view‐dependent visibility optimization with moderate memory overhead and unbiased, progressive Monte Carlo volume visualization. We demonstrate our method for various volume data sets as well as for data‐dependent and spatially‐dependent importance functions.

Computer Graphics ForumVol. 44(2)
Karlsruhe Institute of Technology (DE)
Openalex Percentile: Top 86%
Computer Graphics and Visualization Techniques
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