A unified multi‐scale method for simulating immersed bubbles

Abstract We introduce a novel unified mixture‐based method for simulating underwater bubbles across a range of bubble scales. Our approach represents bubbles as a set of Lagrangian particles that are coupled with the surrounding Eulerian water volume. When bubble particles are sparsely distributed, each particle, typically smaller than the liquid grid voxel size, corresponds to an individual spherical bubble. As the sub‐grid particles increase in local density our model smoothly aggregates them, ultimately forming connected, fully aerated volumetric regions that are properly resolved by the Eulerian grid. We complement our scheme with a continuous surface tension model, defined via the gradient of the bubbles' local volume fractions, which works seamlessly across this scale transition. Our unified representation allows us to capture a wide range of effects across different scales—from tiny dispersed sub‐grid air pockets to fully Eulerian two‐phase interfacial flows.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-18
DOI
https://doi.org/10.1111/cgf.70033
Primary Topic
Lattice Boltzmann Simulation Studies
Type
article
Field-Weighted Citation Impact
0.00

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article

A unified multi‐scale method for simulating immersed bubbles

Christopher Batty, Alexey Stomakhin, Joel Wretborn
Computer Graphics Forum
Lattice Boltzmann Simulation Studies
article

A unified multi‐scale method for simulating immersed bubbles

Christopher Batty, Alexey Stomakhin, Joel Wretborn
article en

Abstract

Abstract We introduce a novel unified mixture‐based method for simulating underwater bubbles across a range of bubble scales. Our approach represents bubbles as a set of Lagrangian particles that are coupled with the surrounding Eulerian water volume. When bubble particles are sparsely distributed, each particle, typically smaller than the liquid grid voxel size, corresponds to an individual spherical bubble. As the sub‐grid particles increase in local density our model smoothly aggregates them, ultimately forming connected, fully aerated volumetric regions that are properly resolved by the Eulerian grid. We complement our scheme with a continuous surface tension model, defined via the gradient of the bubbles' local volume fractions, which works seamlessly across this scale transition. Our unified representation allows us to capture a wide range of effects across different scales—from tiny dispersed sub‐grid air pockets to fully Eulerian two‐phase interfacial flows.

Computer Graphics ForumVol. 44(2)
University of Waterloo (CA)
Natural Sciences and Engineering Research Council of Canada
Openalex Percentile: Top 91%
Lattice Boltzmann Simulation Studies
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A unified multi‐scale method for simulating immersed bubbles — Christopher Batty, Alexey Stomakhin, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS