Neural Two‐Level Monte Carlo Real‐Time Rendering

Abstract We introduce an efficient Two‐Level Monte Carlo (subset of Multi‐Level Monte Carlo, MLMC) estimator for real‐time rendering of scenes with global illumination. Using MLMC we split the shading integral into two parts: the radiance cache integral and the residual error integral that compensates for the bias of the first one. For the first part, we developed the Neural Incident Radiance Cache (NIRC) leveraging the power of tiny neural networks [MRNK21] as a building block, which is trained on the fly. The cache is designed to provide a fast and reasonable approximation of the incident radiance: an evaluation takes 2–25 × less compute time than a path tracing sample. This enables us to estimate the radiance cache integral with a high number of samples and by this achieve faster convergence. For the residual error integral, we compute the difference between the NIRC predictions and the unbiased path tracing simulation. Our method makes no assumptions about the geometry, materials, or lighting of a scene and has only few intuitive hyper‐parameters. We provide a comprehensive comparative analysis in different experimental scenarios. Since the algorithm is trained in an on‐line fashion, it demonstrates significant noise level reduction even for dynamic scenes and can easily be combined with other noise reduction techniques.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-18
DOI
https://doi.org/10.1111/cgf.70050
Citations
2
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
7.08
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article

Neural Two‐Level Monte Carlo Real‐Time Rendering

Carsten Dachsbacher, Johannes Hanika, Mikhail Dereviannykh, Dmitrii Klepikov
2 citations
Computer Graphics Forum
Computer Graphics and Visualization Techniques
7.08
article

Neural Two‐Level Monte Carlo Real‐Time Rendering

Carsten Dachsbacher, Johannes Hanika, Mikhail Dereviannykh, Dmitrii Klepikov
article en
2 citations

Abstract

Abstract We introduce an efficient Two‐Level Monte Carlo (subset of Multi‐Level Monte Carlo, MLMC) estimator for real‐time rendering of scenes with global illumination. Using MLMC we split the shading integral into two parts: the radiance cache integral and the residual error integral that compensates for the bias of the first one. For the first part, we developed the Neural Incident Radiance Cache (NIRC) leveraging the power of tiny neural networks [MRNK21] as a building block, which is trained on the fly. The cache is designed to provide a fast and reasonable approximation of the incident radiance: an evaluation takes 2–25 × less compute time than a path tracing sample. This enables us to estimate the radiance cache integral with a high number of samples and by this achieve faster convergence. For the residual error integral, we compute the difference between the NIRC predictions and the unbiased path tracing simulation. Our method makes no assumptions about the geometry, materials, or lighting of a scene and has only few intuitive hyper‐parameters. We provide a comprehensive comparative analysis in different experimental scenarios. Since the algorithm is trained in an on‐line fashion, it demonstrates significant noise level reduction even for dynamic scenes and can easily be combined with other noise reduction techniques.

Computer Graphics ForumVol. 44(2)
Karlsruhe Institute of Technology (DE)
Openalex Percentile: Top 4%
Computer Graphics and Visualization Techniques
7.08
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Neural Two‐Level Monte Carlo Real‐Time Rendering — Carsten Dachsbacher, Johannes Hanika, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS