Axis‐Normalized Ray‐Box Intersection

Abstract Ray‐axis aligned bounding box intersection tests play a crucial role in the runtime performance of many rendering applications, driven not by complexity but mainly by the volume of tests required. While existing solutions were believed to be pretty much optimal in terms of runtime on current hardware, our paper introduces a new intersection test requiring fewer arithmetic operations compared to all previous methods. By transforming the ray we eliminate the need for one third of the traditional bounding‐slab tests and achieve a speed enhancement of approximately 13.8% or 10.9% , depending on the compiler. We present detailed runtime analyses in various scenarios.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-18
DOI
https://doi.org/10.1111/cgf.70041
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.00

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article

Axis‐Normalized Ray‐Box Intersection

Marcus Magnor, Martin Eisemann, Fabian Friederichs, Elmar Eisemann et al.
Computer Graphics Forum
Computer Graphics and Visualization Techniques
article

Axis‐Normalized Ray‐Box Intersection

Marcus Magnor, Martin Eisemann, Fabian Friederichs, Elmar Eisemann, Steve Grogorick, Carsten Benthin
article en

Abstract

Abstract Ray‐axis aligned bounding box intersection tests play a crucial role in the runtime performance of many rendering applications, driven not by complexity but mainly by the volume of tests required. While existing solutions were believed to be pretty much optimal in terms of runtime on current hardware, our paper introduces a new intersection test requiring fewer arithmetic operations compared to all previous methods. By transforming the ray we eliminate the need for one third of the traditional bounding‐slab tests and achieve a speed enhancement of approximately 13.8% or 10.9% , depending on the compiler. We present detailed runtime analyses in various scenarios.

Computer Graphics ForumVol. 44(2)
Advanced Micro Devices (Canada) (CA), Technische Universität Braunschweig (DE), Delft University of Technology (NL)
Deutsche Forschungsgemeinschaft, Technische Universiteit Delft
Openalex Percentile: Top 86%
Computer Graphics and Visualization Techniques
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Axis‐Normalized Ray‐Box Intersection — Marcus Magnor, Martin Eisemann, et al. · Computer Graphics Forum (2025) | TGRS Research Map | TGRS