Inverse Simulation of Radiative Thermal Transport

Abstract The early phase of urban planning and architectural design has a great impact on the thermal loads and characteristics of constructed buildings. It is, therefore, important to efficiently simulate thermal effects early on and rectify possible problems. In this paper, we present an inverse simulation of radiative heat transport and a differentiable photon‐tracing approach. Our method utilizes GPU‐accelerated ray tracing to speed up both the forward and adjoint simulation. Moreover, we incorporate matrix compression to further increase the efficiency of our thermal solver and support larger scenes. In addition to our differentiable photon‐tracing approach, we introduce a novel approximate edge sampling scheme that re‐uses primary samples instead of relying on explicit edge samples or auxiliary rays to resolve visibility discontinuities. Our inverse simulation system enables designers to not only predict the temperature distribution, but also automatically optimize the design to improve thermal comfort and avoid problematic configurations. We showcase our approach using several examples in which we optimize the placement of buildings or their facade geometry. Our approach can be used to optimize arbitrary geometric parameterizations and supports steady‐state, as well as transient simulations.

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Publication Details

Journal
Computer Graphics Forum
Published
2025-04-17
DOI
https://doi.org/10.1111/cgf.70048
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
3.54

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article

Inverse Simulation of Radiative Thermal Transport

Florian Rist, Lukas Lipp, Michael Wimmer, Christian Freude et al.
1 citations
Computer Graphics Forum
Computer Graphics and Visualization Techniques
3.54
article

Inverse Simulation of Radiative Thermal Transport

Florian Rist, Lukas Lipp, Michael Wimmer, Christian Freude, David Hahn, M. Zezulka
article en
1 citations

Abstract

Abstract The early phase of urban planning and architectural design has a great impact on the thermal loads and characteristics of constructed buildings. It is, therefore, important to efficiently simulate thermal effects early on and rectify possible problems. In this paper, we present an inverse simulation of radiative heat transport and a differentiable photon‐tracing approach. Our method utilizes GPU‐accelerated ray tracing to speed up both the forward and adjoint simulation. Moreover, we incorporate matrix compression to further increase the efficiency of our thermal solver and support larger scenes. In addition to our differentiable photon‐tracing approach, we introduce a novel approximate edge sampling scheme that re‐uses primary samples instead of relying on explicit edge samples or auxiliary rays to resolve visibility discontinuities. Our inverse simulation system enables designers to not only predict the temperature distribution, but also automatically optimize the design to improve thermal comfort and avoid problematic configurations. We showcase our approach using several examples in which we optimize the placement of buildings or their facade geometry. Our approach can be used to optimize arbitrary geometric parameterizations and supports steady‐state, as well as transient simulations.

Computer Graphics ForumVol. 44(2)
TU Wien (AT), King Abdullah University of Science and Technology (SA)
Vienna Science and Technology Fund, Austrian Science Fund
Openalex Percentile: Top 11%
Computer Graphics and Visualization Techniques
3.54
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