Performance Analysis of Deep Learning-Based Lossy Point Cloud Geometry Compression Coding Solutions

The quality evaluation of three deep learning-based coding solutions for point cloud geometry, notably ADLPCC, PCC GEO CNNv2, and PCGCv2, is presented. The MPEG G-PCC was used as an anchor. Furthermore, LUT SR, which uses multi-resolution Look-Up tables, was also considered. A set of six point clouds representing landscapes and objects was used. As point cloud texture has a great influence on the perceived quality, two different subjective studies that differ in the texture addition model are reported and statistically compared. In the first experiment, the dataset was first encoded with the identified codecs. Then, the texture of the original point cloud was mapped to the decoded point cloud using the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Meshlab</i> software, resulting in a point cloud with both geometry and texture information. Finally, the resulting point cloud was encoded with G-PCC using the lossless-geometry-lossy-atts mode, while in the second experiment the texture was mapped directly onto the distorted geometry. Moreover, both subjective evaluations were used to benchmark a set of objective point cloud quality metrics. The two experiments were shown to be statistically different, and the tested metrics revealed quite different behaviors for the two sets of data. The results reveal that the preferred method of evaluation is the encoding of texture information with G-PCC after mapping the texture of the original point cloud to the distorted point cloud. The results suggest that current objective metrics are not suitable to evaluate distortions created by machine learning-based codecs. Finally, this paper presents a study on the compression performance stability of the tested machine learning-based codecs using different training sessions. The obtained results show that the tested codecs revealed a high level of stability across all training sessions for most of the content, although some undesirable exceptions may be found.

Authors

Institutions

Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3561895
Citations
1
Primary Topic
3D Shape Modeling and Analysis
Type
article
Field-Weighted Citation Impact
1.33

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Performance Analysis of Deep Learning-Based Lossy Point Cloud Geometry Compression Coding Solutions

João Prazeres, António Pinheiro, Rafael Rodrigues, Manuela Pereira
1 citations
IEEE Access
3D Shape Modeling and Analysis
1.33
article

Performance Analysis of Deep Learning-Based Lossy Point Cloud Geometry Compression Coding Solutions

João Prazeres, António Pinheiro, Rafael Rodrigues, Manuela Pereira
article en
1 citations

Abstract

The quality evaluation of three deep learning-based coding solutions for point cloud geometry, notably ADLPCC, PCC GEO CNNv2, and PCGCv2, is presented. The MPEG G-PCC was used as an anchor. Furthermore, LUT SR, which uses multi-resolution Look-Up tables, was also considered. A set of six point clouds representing landscapes and objects was used. As point cloud texture has a great influence on the perceived quality, two different subjective studies that differ in the texture addition model are reported and statistically compared. In the first experiment, the dataset was first encoded with the identified codecs. Then, the texture of the original point cloud was mapped to the decoded point cloud using the <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Meshlab</i> software, resulting in a point cloud with both geometry and texture information. Finally, the resulting point cloud was encoded with G-PCC using the lossless-geometry-lossy-atts mode, while in the second experiment the texture was mapped directly onto the distorted geometry. Moreover, both subjective evaluations were used to benchmark a set of objective point cloud quality metrics. The two experiments were shown to be statistically different, and the tested metrics revealed quite different behaviors for the two sets of data. The results reveal that the preferred method of evaluation is the encoding of texture information with G-PCC after mapping the texture of the original point cloud to the distorted point cloud. The results suggest that current objective metrics are not suitable to evaluate distortions created by machine learning-based codecs. Finally, this paper presents a study on the compression performance stability of the tested machine learning-based codecs using different training sessions. The obtained results show that the tested codecs revealed a high level of stability across all training sessions for most of the content, although some undesirable exceptions may be found.

IEEE AccessVol. 13
University of Beira Interior (PT), Instituto de Telecomunicações (PT)
Fundação para a Ciência e a Tecnologia
Openalex Percentile: Top 24%
3D Shape Modeling and Analysis
1.33
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.