Text-Guided Diverse Scene Interaction Synthesis by Disentangling Actions From Scenes

Generating human motion within 3D scenes from textual descriptions remains a challenging task because of the scarcity of hybrid datasets encompassing text, 3D scenes, and motion. Existing approaches suffer from fundamental limitations: a lack of datasets that integrate text, 3D scenes, and motion, and a reliance on end-to-end methods, which constrain the diversity and realism of generated human-scene interactions. In this paper, we propose a novel method to generate motions of humans interacting with objects in a 3D scene given a textual prompt. Our key innovation focuses on decomposing the motion generation task into distinct steps: 1) generating key poses from textual and scene contexts and 2) synthesizing full motion trajectories guided by these key poses and path planning. This approach eliminates the need for hybrid datasets by leveraging independent text-motion and pose datasets, significantly expanding action diversity and overcoming the constraints of prior works. Unlike previous methods, which focus on limited action types or rely on scarce datasets, our approach enables scalable and adaptable motion generation. Through extensive experiments, we demonstrate that our framework achieves unparalleled diversity and contextually accurate motions, advancing the state-of-the-art in human-scene interaction synthesis.

Authors

Institutions

Publication Details

Journal
IEEE Access
Published
2025-01-01
DOI
https://doi.org/10.1109/access.2025.3562086
Primary Topic
Human Motion and Animation
Type
article
Field-Weighted Citation Impact
0.00

Funders

Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Text-Guided Diverse Scene Interaction Synthesis by Disentangling Actions From Scenes

Katsushi Ikeuchi, Hitoshi Teshima, Yuta Nakashima, Hiroshi Kawasaki et al.
IEEE Access
Human Motion and Animation
article

Text-Guided Diverse Scene Interaction Synthesis by Disentangling Actions From Scenes

Katsushi Ikeuchi, Hitoshi Teshima, Yuta Nakashima, Hiroshi Kawasaki, Diego Thomas, Naoki Wake
article en

Abstract

Generating human motion within 3D scenes from textual descriptions remains a challenging task because of the scarcity of hybrid datasets encompassing text, 3D scenes, and motion. Existing approaches suffer from fundamental limitations: a lack of datasets that integrate text, 3D scenes, and motion, and a reliance on end-to-end methods, which constrain the diversity and realism of generated human-scene interactions. In this paper, we propose a novel method to generate motions of humans interacting with objects in a 3D scene given a textual prompt. Our key innovation focuses on decomposing the motion generation task into distinct steps: 1) generating key poses from textual and scene contexts and 2) synthesizing full motion trajectories guided by these key poses and path planning. This approach eliminates the need for hybrid datasets by leveraging independent text-motion and pose datasets, significantly expanding action diversity and overcoming the constraints of prior works. Unlike previous methods, which focus on limited action types or rely on scarce datasets, our approach enables scalable and adaptable motion generation. Through extensive experiments, we demonstrate that our framework achieves unparalleled diversity and contextually accurate motions, advancing the state-of-the-art in human-scene interaction synthesis.

IEEE AccessVol. 13
Microsoft (United States) (US), Kyushu University (JP), Robotics Research (United States) (US), The University of Osaka (JP)
Japan Society for the Promotion of Science
Reduced inequalities
Openalex Percentile: Top 92%
Human Motion and Animation
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Text-Guided Diverse Scene Interaction Synthesis by Disentangling Actions From Scenes — Katsushi Ikeuchi, Hitoshi Teshima, et al. · IEEE Access (2025) | TGRS Research Map | TGRS