Developing LogistiQuest: A Board Game for Logistics and Project Cargo Management Education
This paper presents the development of LogistiQuest, an educational board game designed to enhance learning in logistics and project cargo management. The game integrates key logistics concepts such as route planning, resource allocation, crisis management, and strategic decision-making. It is influenced by popular board games such as Catan, Ticket to Ride, and Pandemic, while incorporating unique elements tailored to logistics education. The development process involved iterative design, playtesting, and refinements based on student feedback. A qualitative study was conducted with 73 students who played the game and provided insights into their learning experience. Their responses highlight the game’s effectiveness in promoting strategic thinking, teamwork, and real-world logistics applications. This paper details the conceptualization, game mechanics, design challenges, and the educational alignment of LogistiQuest, demonstrating its potential as an engaging and interactive learning tool in logistics education.
Authors
- Adi Aizat Yajid
- Abdul Hakim Abdul Razak
- Muhammad Rashid (ORCID: https://orcid.org/0000-0001-5852-1296)
- Abdul Khabir Rahmat (ORCID: https://orcid.org/0000-0001-9990-3549)
Publication Details
- Journal
- International Journal of Research and Innovation in Social Science
- Published
- 2025-01-01
- DOI
- https://doi.org/10.47772/ijriss.2025.90300309
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00