Developing LogistiQuest: A Board Game for Logistics and Project Cargo Management Education

This paper presents the development of LogistiQuest, an educational board game designed to enhance learning in logistics and project cargo management. The game integrates key logistics concepts such as route planning, resource allocation, crisis management, and strategic decision-making. It is influenced by popular board games such as Catan, Ticket to Ride, and Pandemic, while incorporating unique elements tailored to logistics education. The development process involved iterative design, playtesting, and refinements based on student feedback. A qualitative study was conducted with 73 students who played the game and provided insights into their learning experience. Their responses highlight the game’s effectiveness in promoting strategic thinking, teamwork, and real-world logistics applications. This paper details the conceptualization, game mechanics, design challenges, and the educational alignment of LogistiQuest, demonstrating its potential as an engaging and interactive learning tool in logistics education.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.90300309
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
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article

Developing LogistiQuest: A Board Game for Logistics and Project Cargo Management Education

Adi Aizat Yajid, Abdul Hakim Abdul Razak, Muhammad Rashid, Abdul Khabir Rahmat
International Journal of Research and Innovation in Social Science
Educational Games and Gamification
article

Developing LogistiQuest: A Board Game for Logistics and Project Cargo Management Education

Adi Aizat Yajid, Abdul Hakim Abdul Razak, Muhammad Rashid, Abdul Khabir Rahmat
article en

Abstract

This paper presents the development of LogistiQuest, an educational board game designed to enhance learning in logistics and project cargo management. The game integrates key logistics concepts such as route planning, resource allocation, crisis management, and strategic decision-making. It is influenced by popular board games such as Catan, Ticket to Ride, and Pandemic, while incorporating unique elements tailored to logistics education. The development process involved iterative design, playtesting, and refinements based on student feedback. A qualitative study was conducted with 73 students who played the game and provided insights into their learning experience. Their responses highlight the game’s effectiveness in promoting strategic thinking, teamwork, and real-world logistics applications. This paper details the conceptualization, game mechanics, design challenges, and the educational alignment of LogistiQuest, demonstrating its potential as an engaging and interactive learning tool in logistics education.

International Journal of Research and Innovation in Social ScienceVol. IX(III)
Openalex Percentile: Top 92%
Educational Games and Gamification
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Developing LogistiQuest: A Board Game for Logistics and Project Cargo Management Education — Adi Aizat Yajid, Abdul Hakim Abdul Razak, et al. · International Journal of Research and Innovation in Social Science (2025) | TGRS Research Map | TGRS