Research on Optimizing the Profit Model of Live E-commerce Games Based on Mathematical Expectation

In recent years, the live broadcast e-commerce industry has risen rapidly. Especially driven by short video platforms such as Douyin, live broadcast has become one of the main sales methods for merchants. The traditional live broadcast sales method mainly relies on product introduction and price promotion. Users' purchasing decisions often depend on the cost-effectiveness of the product, which requires merchants to invest a lot of advertising costs to maintain sales. The emergence of live broadcast games, a live broadcast model with gamification design, has changed the traditional marketing model. This model allows consumers to "participate in the game" while shopping by constructing a probabilistic profit model, which increases the entertainment and uncertainty of shopping. Based on the principle of mathematical expectation, this study explores how to optimize the profit model of merchants by designing live broadcast games through theoretical research and case analysis, and verifies its commercial feasibility. The study shows that the reasonable application of mathematical expectation can help merchants design a live broadcast game model that can both stimulate users' desire to buy and ensure long-term profitability. However, this study has a certain degree of singularity. Future research can focus on the application of mathematical expectation in different industries.

Authors

Publication Details

Journal
Theoretical and Natural Science
Published
2025-04-17
DOI
https://doi.org/10.54254/2753-8818/2025.22040
Primary Topic
E-commerce and Technology Innovations
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Research on Optimizing the Profit Model of Live E-commerce Games Based on Mathematical Expectation

Yu‐Shan Sun
Theoretical and Natural Science
E-commerce and Technology Innovations
article

Research on Optimizing the Profit Model of Live E-commerce Games Based on Mathematical Expectation

Yu‐Shan Sun
article en

Abstract

In recent years, the live broadcast e-commerce industry has risen rapidly. Especially driven by short video platforms such as Douyin, live broadcast has become one of the main sales methods for merchants. The traditional live broadcast sales method mainly relies on product introduction and price promotion. Users' purchasing decisions often depend on the cost-effectiveness of the product, which requires merchants to invest a lot of advertising costs to maintain sales. The emergence of live broadcast games, a live broadcast model with gamification design, has changed the traditional marketing model. This model allows consumers to "participate in the game" while shopping by constructing a probabilistic profit model, which increases the entertainment and uncertainty of shopping. Based on the principle of mathematical expectation, this study explores how to optimize the profit model of merchants by designing live broadcast games through theoretical research and case analysis, and verifies its commercial feasibility. The study shows that the reasonable application of mathematical expectation can help merchants design a live broadcast game model that can both stimulate users' desire to buy and ensure long-term profitability. However, this study has a certain degree of singularity. Future research can focus on the application of mathematical expectation in different industries.

Theoretical and Natural ScienceVol. 92(1)
Openalex Percentile: Top 87%
E-commerce and Technology Innovations
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.