Abstract P1049: Screen Time and Social-Emotional Skills in Michigan Middle School Students Participating in Project Healthy Schools

Introduction: Time spent on electronic devices, specifically mobile devices and computers, amongst adolescents has increased in the past decade. While there is agreement that too much recreational screen time (ST) can have negative effects on physiological and behavioral health, studies examining the impact on social-emotional (SE) skills are sparse. This study aims to assess the relationship between ST and SE skills among adolescents. We hypothesized that students with higher daily recreational ST will experience more difficulty across SE skills. Methods: We examined baseline self-reported survey responses (N = 362) from 6 th grade students attending a Project Healthy Schools-participating middle school from 2022-2024. SE skills (self-awareness, self-management, responsible decision making, relationship skills, social awareness) were compared among tertiles of total daily ST (low [0-5 hours], medium [>5-10], and high [>10]) based on chi-squared tests. Students’ total daily ST was calculated by summing the 4 ST modalities (TV/movie, computer, video games, mobile device). SE skills were also examined separately for computer and mobile device ST (low [0-2 hours], medium [3-4], and high [5+]). Results: Total ST was positively associated with students reporting greater difficulty with responsible decision making (p=0.001). High mobile device ST was positively associated with increased indicated difficulty with self-awareness (p=0.001) and responsible decision making (p=0.004). High computer ST was positively associated with more difficulty for self-awareness (p=0.002), responsible decision making (p=0.003), relationship skills (p=0.028), and social awareness (p=0.02). Conclusions Higher ST, including total, computer, and mobile device ST were associated with increased difficulty with several SE skills, in particular responsible decision making. These results suggest that limiting ST may assist middle-school students in SE competencies.

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Journal
Circulation
Published
2025-03-11
DOI
https://doi.org/10.1161/cir.151.suppl_1.p1049
Primary Topic
Child Development and Digital Technology
Type
article
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article

Abstract P1049: Screen Time and Social-Emotional Skills in Michigan Middle School Students Participating in Project Healthy Schools

Rachel Krallman, Kim A. Eagle, Elizabeth A. Jackson, Chih Wen pai et al.
Circulation
Child Development and Digital Technology
article

Abstract P1049: Screen Time and Social-Emotional Skills in Michigan Middle School Students Participating in Project Healthy Schools

Rachel Krallman, Kim A. Eagle, Elizabeth A. Jackson, Chih Wen pai, Brad Newman, Whitney Gallagher
article en

Abstract

Introduction: Time spent on electronic devices, specifically mobile devices and computers, amongst adolescents has increased in the past decade. While there is agreement that too much recreational screen time (ST) can have negative effects on physiological and behavioral health, studies examining the impact on social-emotional (SE) skills are sparse. This study aims to assess the relationship between ST and SE skills among adolescents. We hypothesized that students with higher daily recreational ST will experience more difficulty across SE skills. Methods: We examined baseline self-reported survey responses (N = 362) from 6 th grade students attending a Project Healthy Schools-participating middle school from 2022-2024. SE skills (self-awareness, self-management, responsible decision making, relationship skills, social awareness) were compared among tertiles of total daily ST (low [0-5 hours], medium [>5-10], and high [>10]) based on chi-squared tests. Students’ total daily ST was calculated by summing the 4 ST modalities (TV/movie, computer, video games, mobile device). SE skills were also examined separately for computer and mobile device ST (low [0-2 hours], medium [3-4], and high [5+]). Results: Total ST was positively associated with students reporting greater difficulty with responsible decision making (p=0.001). High mobile device ST was positively associated with increased indicated difficulty with self-awareness (p=0.001) and responsible decision making (p=0.004). High computer ST was positively associated with more difficulty for self-awareness (p=0.002), responsible decision making (p=0.003), relationship skills (p=0.028), and social awareness (p=0.02). Conclusions Higher ST, including total, computer, and mobile device ST were associated with increased difficulty with several SE skills, in particular responsible decision making. These results suggest that limiting ST may assist middle-school students in SE competencies.

CirculationVol. 151(Suppl_1)
University of Alabama at Birmingham (US), Michigan United (US), Michigan Medicine (US)
Openalex Percentile: Top 92%
Child Development and Digital Technology
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