The role of language games in enhancing vocabulary acquisition: A meta-analysis

This meta-analysis aims to investigate gamification's impact on improving second-language learners’ lexical repertoire. For this analysis 47 reviewed works are evaluated and discussed the effectiveness of gamified learning environments in the context of improving vocabulary and learning and remembering new vocabulary by the learners. This study adopted a meta-analysis review methodology for reviewing the above articles and also explores gamification methodologies, challenges and considerations, the influence of activity-specific experiences, the advancements in Digital game-based learning, the effectiveness of different strategies in gamification, and the perceptions of learners and educators towards gamified tools for learning. After a detailed analysis, the result proves that the use of gamification-enhanced vocabulary learning is better than that of conventional teaching methods. Consequently, this analysis demarcates the importance of gamification as a lively and captivating means of teaching and learning vocabulary, while making up a significant contribution to the body of knowledge in language learning.

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Publication Details

Journal
Australian Journal of Applied Linguistics
Published
2025-04-17
DOI
https://doi.org/10.29140/ajal.v8n1.2073
Citations
1
Primary Topic
Second Language Acquisition and Learning
Type
article
Field-Weighted Citation Impact
3.44
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article

The role of language games in enhancing vocabulary acquisition: A meta-analysis

K. Gurusamy, A. Pradheepa, T Pushpanathan
1 citations
Australian Journal of Applied Linguistics
Second Language Acquisition and Learning
3.44
article

The role of language games in enhancing vocabulary acquisition: A meta-analysis

K. Gurusamy, A. Pradheepa, T Pushpanathan
article en
1 citations

Abstract

This meta-analysis aims to investigate gamification's impact on improving second-language learners’ lexical repertoire. For this analysis 47 reviewed works are evaluated and discussed the effectiveness of gamified learning environments in the context of improving vocabulary and learning and remembering new vocabulary by the learners. This study adopted a meta-analysis review methodology for reviewing the above articles and also explores gamification methodologies, challenges and considerations, the influence of activity-specific experiences, the advancements in Digital game-based learning, the effectiveness of different strategies in gamification, and the perceptions of learners and educators towards gamified tools for learning. After a detailed analysis, the result proves that the use of gamification-enhanced vocabulary learning is better than that of conventional teaching methods. Consequently, this analysis demarcates the importance of gamification as a lively and captivating means of teaching and learning vocabulary, while making up a significant contribution to the body of knowledge in language learning.

Australian Journal of Applied LinguisticsVol. 8(1)
Sri Chandrasekharendra Saraswathi Viswa Mahavidyalaya (IN), Kalasalingam Academy of Research and Education (IN)
Openalex Percentile: Top 11%
Second Language Acquisition and Learning
3.44
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The role of language games in enhancing vocabulary acquisition: A meta-analysis — K. Gurusamy, A. Pradheepa, et al. · Australian Journal of Applied Linguistics (2025) | TGRS Research Map | TGRS