Player versus Player: A systematic review of cyberbullying in multiplayer online games

Introduction: This systematic review evaluates the prevalence, characteristics, and predictors of cyberbullying behaviour in multiplayer online games. Methods: Following the PRISMA framework, seven databases were searched from inception until August 24th, 2024. Peer-reviewed journal articles and grey literature addressing cyberbullying within multiplayer online gaming environments were included, without constraints on study design or publication date. The quality of individual studies was assessed using the Joanna Briggs Institute Critical Appraisal tool. A total of 64 studies were included for analysis. Results: Findings revealed notable methodological variance, including a wide array of measurements and definitions of cyberbullying. Prevalence rates indicated that men are more likely to be both perpetrators and victims. Key themes such as anonymity, bidirectionality, competitiveness, and normalization emerged as potential predictors of cyberbullying in gaming. Common coping strategies included ignoring/blocking the perpetrator, and gender concealment for women. Organizational response to cyberbullying was mostly deemed to be insufficient by gamers. There was a paucity of studies examining the association between violent content exposure and cyberbullying in gaming. Discussion: While findings do not provide conclusive evidence on the main factors driving cyberbullying in online gaming, they underscore avenues for further research and intervention. Standardising definitions and methodologies can improve our understanding of cyberbullying behaviour. Implementing measures such as community-building features, delayed match statistics, and temporary communication freezes after character deaths may help curb impulsive cyberbullying.

Authors

Publication Details

Journal
Computers in Human Behavior Reports
Published
2025-04-17
DOI
https://doi.org/10.1016/j.chbr.2025.100675
Citations
4
Primary Topic
Bullying, Victimization, and Aggression
Type
article
Field-Weighted Citation Impact
9.75
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Player versus Player: A systematic review of cyberbullying in multiplayer online games

Elizabeth M. Clancy, Yunhao Hu, Evelyn Sophie, Klettke Bianca
4 citations
Computers in Human Behavior Reports
Bullying, Victimization, and Aggression
9.75
article

Player versus Player: A systematic review of cyberbullying in multiplayer online games

Elizabeth M. Clancy, Yunhao Hu, Evelyn Sophie, Klettke Bianca
article en
4 citations

Abstract

Introduction: This systematic review evaluates the prevalence, characteristics, and predictors of cyberbullying behaviour in multiplayer online games. Methods: Following the PRISMA framework, seven databases were searched from inception until August 24th, 2024. Peer-reviewed journal articles and grey literature addressing cyberbullying within multiplayer online gaming environments were included, without constraints on study design or publication date. The quality of individual studies was assessed using the Joanna Briggs Institute Critical Appraisal tool. A total of 64 studies were included for analysis. Results: Findings revealed notable methodological variance, including a wide array of measurements and definitions of cyberbullying. Prevalence rates indicated that men are more likely to be both perpetrators and victims. Key themes such as anonymity, bidirectionality, competitiveness, and normalization emerged as potential predictors of cyberbullying in gaming. Common coping strategies included ignoring/blocking the perpetrator, and gender concealment for women. Organizational response to cyberbullying was mostly deemed to be insufficient by gamers. There was a paucity of studies examining the association between violent content exposure and cyberbullying in gaming. Discussion: While findings do not provide conclusive evidence on the main factors driving cyberbullying in online gaming, they underscore avenues for further research and intervention. Standardising definitions and methodologies can improve our understanding of cyberbullying behaviour. Implementing measures such as community-building features, delayed match statistics, and temporary communication freezes after character deaths may help curb impulsive cyberbullying.

Computers in Human Behavior ReportsVol. 18
Gender equality
Openalex Percentile: Top 2%
Bullying, Victimization, and Aggression
9.75
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.