Introduction to Computational Creativity

In the contemporary landscape of rapid technological advancements, Artificial Intelligence (AI) has emerged as an important factor in reshaping practices, world-views and expectations. One of the most intriguing and thought-provoking areas of AI's influence is its intersection with creativity. By deconstructing the cognitive processes involved in human creativity, researchers can design algorithms that simulate these processes. This involves machine learning, neural networks, evolutionary algorithms, and other AI techniques that enable computers to recognize patterns, generate new ideas, and refine them through iterative processes. Can AI's outputs—whether in painting, composing, writing, or other forms of artistic production—be considered genuinely creative, or are they mere reflections of the data and rules we feed into these systems?

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Publication Details

Journal
Technophany A Journal for Philosophy and Technology
Published
2025-04-17
DOI
https://doi.org/10.54195/technophany.22989
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Introduction to Computational Creativity

Anna Longo, ChatGPT
Technophany A Journal for Philosophy and Technology
Artificial Intelligence in Games
article

Introduction to Computational Creativity

Anna Longo, ChatGPT
article en

Abstract

In the contemporary landscape of rapid technological advancements, Artificial Intelligence (AI) has emerged as an important factor in reshaping practices, world-views and expectations. One of the most intriguing and thought-provoking areas of AI's influence is its intersection with creativity. By deconstructing the cognitive processes involved in human creativity, researchers can design algorithms that simulate these processes. This involves machine learning, neural networks, evolutionary algorithms, and other AI techniques that enable computers to recognize patterns, generate new ideas, and refine them through iterative processes. Can AI's outputs—whether in painting, composing, writing, or other forms of artistic production—be considered genuinely creative, or are they mere reflections of the data and rules we feed into these systems?

Technophany A Journal for Philosophy and TechnologyVol. 3(2)
Openalex Percentile: Top 97%
Artificial Intelligence in Games
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